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Ocarinia Of Time :: Majora's Mask
Majora's Mask Walkthrough
For the N64
FAQ by Masvega (masvega@hotmail.com)
http://masvega.cjb.net
Version 0.4
12/3/00
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Contents:
1. Version History
2. Story
3. Controls
4. Characters
5. Masks
6. Items
7. The Game
8. Enemies
9. Songs
10. Heart Piece Locations
11. Owl Statue Locations
12. Gossip Stone Sayings
13. Contact Information
14. Disclaimer
15. Credits
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1. Version History
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0.4 (12/3/00)
-Updated the walkthrough.
-Added more enemies to the Enemies section.
-Added more songs to the Songs section.
-Added a Heart Piece Location section
-Added an Owl Statue Location section.
-Added a Gossip Stone Sayings section.
0.25 (11/19/00)
-Updated the walkthrough.
-Added more enemies to the Enemies section.
0.2 (11/17/00)
-Updated the walkthrough.
-Added more Enemies to the Enemies section.
-Added more Songs to the Songs section.
-Added more Masks to the Masks section.
0.1 (11/1/00)
-The initial release.
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2. Story
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(From the manual)
In the land of Hyrule, there echoes a legend. A legend held dearly by the
Royal Family that tells of a boy...
A boy who, after battling evil and saving Hyrule, crept away from that land
that had made him a legend...
Done with the battles he once waged across time, he embarked on a journey. A
secret and personal journey...
A journey in search of a beloved and invaluable friend...
A friend with whom he parted ways when he finally fulfilled his heroic
destiny and took his place among legends...
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3. Controls
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There are four control schemes in the Legend of Zelda: Majora's Mask. There
is one scheme each for Young Link, Deku Link, Zora Link and Goron Link.
The following controls are for all four schemes:
L Button: Show or hide the map
R Button: Raise shield
Start: Access subscreens
Control Stick: Run, swim (except Deku and Goron Link), jump (if off a ledge)
C Up: Go into first-person perspective (you can't move)
C Left, C Right, C Down: Use items
These controls are for Young Link:
B Button: Swing sword
Z+B or Up+B: Vertical swing
Z+Up+B: Stab
Move the Control Stick 360 Degrees+B: Spin attack
Hold B, then release: Spin attack (requires magic)
A Button: Action, dive (if swimming)
Control Stick+A: Rolling attack
Z Button: Use Z-Targeting, face forward
After using Z-Targeting, you may do the following:
A: Jump attack (with sword drawn)
Down+A: Back flip
Left/Right+A: Side jump
R: Stand with shield raised
For Deku Link:
B: Bubble blast (uses magic)
A: Spin attack
Hold A: Dive (while on top of a Deku Flower)
Release A while in flower: Fly
For Zora Link:
A: Swim quickly (in water)
B: Dive (on surface of water)
B: Punch (on land)
Hold B and release: Boomerang attack
Hold R+B: Barrier (uses magic)
R Button: Barrier (while swimming)
For Goron Link:
A: Curl into a ball (uses magic)
B: Punch
B: Tremor attack (while curled)
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4. Characters
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Some of the below descriptions are from the manual.
Link:
Several months after rescuing Princess Zelda and saving the land of Hyrule,
Link set foot into the mysterious world of Termina by chance while in the
midst of a new journey. There, Link lost an important item and received a
task to save the world yet again.
Skull Kid:
Wearing a mystical mask, he appeared suddenly before Link. Hidden within that
mask was tremendous power - a power that not even he understood. He is now
the immediate threat to the welfare of Termina.
Tatl:
A slightly overbearing fairy, Tatl is always thinking of her younger brother.
She will be the companion that Link will often find himself relying on in
this adventure.
Tael:
The younger brother of Tatl, Tael has remained with the Skull Kid and tells
of the key to the Skull Kid's defeat...cryptically of course.
Epona:
The faithful, young horse that has journeyed with Link throughout his
adventures has been taken from him by the Skull Kid. However, it is likely
that the two will meet again.
Happy Mask Man:
A collector of rare and exotic masks, he was mugged and robbed of his most
rare...and dangerous mask. Now, he's asked Link to get it back before
horrible things happen.
More to come...
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5. Masks
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Deku Mask:
This mask transforms Link into Deku Link.
Strengths:
-Can use Deku Flowers to fly around for a limited time
-Can attacks using bubble blasts (requires magic)
-Can hop across the surface of water
-Moves rather quickly
Weaknesses:
-Is susceptible to fire
-Doesn't like falling from great heights
-Sinks after five jumps across the surface of water
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Goron Mask:
This mask transforms Link into Goron Link.
Strengths:
-Can curl into a ball (consumes magic)
-Can create tremors while curled into a ball
-Can punch powerfully
Weaknesses:
-Can't go into deep water
-Can't fall very far
-Runs slowly
-Can't climb onto ledges
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Zora Mask:
This mask transforms Link into Zora Link.
Strengths:
-Swims quickly
-Can create a barrier of electricity (requires magic)
-Can shoot fins at enemies
Weaknesses:
-Doesn't like fire or ice
-The normal attacks are slow and fairly weak.
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Blast Mask:
This mask is given to Link by the old lady after you retrieve her bag from
the robber. When worn, you can set off an explosion by pressing B. However,
this will take a little health away from you.
Bremen Mask:
This mask is given to you by the music maker in the Laundry Pool in Clock
Town. When worn, you can march while playing the Ocarina. This will have
strange effects on the minds of weak animals.
Bunny Hood:
This mask is given to you by Grog in Romani Ranch. When worn, you run and
climb much faster.
Don Gero Mask:
This mask allows you to talk to all of the frogs you'll find. Once you
collect them all, you'll be able to recreate their symphony.
Great Fairy Mask:
This mask is given to Link by the Great Fairy of Magic in Clock Town. When
worn, it prevents fairies from running away from you. The hair also begins to
glow when a fairy is nearby.
Kafei Mask:
This mask is given to Link by Madame Aroma. When worn, you will automatically
ask everyone you talk to about Kafei.
Mask of Scents:
This mask is given to Link by the Deku Butler after returning the Deku
Princess to the Deku Palace and will make little clouds come up from the
ground when worn. If you swipe a bottle through the area, you'll receive a
mushroom. If you give the mushroom to Kotake, she'll be able to make Blue
Potion.
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More to come...
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6. Items
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Ocarina of Time:
This item plays songs that you learn throughout your journey. All of the
songs have magical effects. All forms of Link can use this item.
Deku Nuts:
These release a flash when they hit the ground, blinding and paralyzing any
nearby enemies. However, some enemies are immune. Young Link and Deku Link
can use these.
Deku Sticks:
These can be used as weapons, but they snap easily. You can use them to light
fires if you put their ends into a torch. Young Link can use these.
Bombs:
Throw these or drop them at your feet to set them. They will explode after a
few seconds and can kill enemies as well as knock down walls. Young Link can
use these.
Bombchu:
Put these down and they start rolling away. They explode if they hit an
obstacle or if the fuse goes out. Young Link can use these.
Powder Kegs:
These are set up similar to bombs. They have a much larger blast radius than
normal bombs. They will explode after the fuse burns up. Goron Link can use
these.
Hookshot:
This has an expanding chain with a hook that can grab onto objects and pull
you toward them. It can also be used as a weapon or to grab items. Young Link
can use this.
Bow:
This allows you to shoot arrows at your enemies. You can also shoot switches
with this. Young Link can use this weapon.
Fire Arrow:
These fire the same way normal arrows do, but this creates a flame wherever
it hits. It requires magic. Young Link can use this.
Ice Arrow:
These are similar to arrows, but this freezes anything it hits. Magic is
consumed. Young Link can use this.
Light Arrow:
These create a bright flash of light when they hit something. Magic is
consumed with this item. Young Link can use this.
Lens of Truth:
This item will allow you to find invisible enemies or to reveal false walls.
Magic is consumed while you use this item. All forms of Link can use this.
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7. The Game
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The Beginning
--------------
The game begins with text regarding the legend of Link. A rather long
cutscene of Link traveling through the woods then begins. Two fairies then
startles Epona, leaving Link knocked out on the ground. A skull kid then
appears and takes Link's ocarina. Link wakes up and the skull kid rides off
on Epona. A little chase scene begins, but Link gets thrown off of Epona.
Now, you're in control of Link. Go forward into the tree and jump across the
tree stumps. When you reach the next opening, you'll fall down a long pit.
You'll awake at the bottom, where the Skull Kid is waiting. After he performs
a little magic, you'll find that he has turned you into a Deku Shrub! The
Skull Kid leaves, but one of the fairies gets trapped behind.
Open the door that the Skull Kid went through and then follow the passageway.
At the end of the hall, the fairy will introduce herself as Tatl. Stand over
the Deku Flower and Tatl will tell you the controls for your current form.
Dive into the Deku Flower and use it to fly across the room onto the ledge on
the other side. Open the door and then use the next two Deku Flowers in
succession to reach a ledge with a treasure chest on it. Open it to receive
Deku Nuts.
From there, use the Deku Flower and go around the pillar to the right of the
treasure chest to find the next platform. Then use the Deku Flowers to reach
the final ledge. Check the nearby tree and then go through the passageway. In
the next room, go up the wooden walkways until you find a door. As you reach
the door, a man will talk to you. He'll tell you to find his mask. From
there, open the door and go into Clock Town.
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A New Quest
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Tatl tells you to visit the Great Fairy. From where you are go right and go
up the wooden ramp until you reach the second possible entryway. You should
now be in North Clock Town. Go to your left and follow the passageway to a
cave. Inside the cave, you'll find that the Great Fairy has been shattered.
You must now find the missing fairy. Go to the Laundry Pool (you must go
through an entrance in South Clock Town) and you'll see the fairy in the
water. Retrieve the fairy and then go back to the Great Fairy's Cave. The
Great Fairy will reconstruct herself and then give you the power of magic.
Now go to the kid blowing rocks at the balloon. Shoot the balloon with a
bubble blast and then talk to the kid. The kid will say that he will give you
the code to his hideout if you can catch him and four of his friends. Agree
to play his game. Two of the children are in North Clock Town, two others are
in East Clock Town, and the final one is in West Clock Town. After you find
all five, you'll receive the code (which is random).
Before you use the code, however, go to South Clock Town. If you search a
little, you should find a large, yellow Deku Flower. Try to use it and a Deku
Shrub will appear. He'll tell you that he wants a Moon's Tear. Now go to East
Clock Town and find a kid blocking a long passageway. Talk to him and give
him the code so he'll move. Then go through the passageway.
Bounce through the water so that you reach the various platforms. When you
reach the other side of the tunnel, follow the path. Beware, however, since
Skulltulas are present and may drop down. Eventually, you'll reach a ladder.
Blow up the balloon in front of it and then climb up the ladder. From there,
go forward and you'll enter a new room. Talk to and dance with the scarecrow
until it's the third day. Then, go up the stairs and talk to the astronomer.
Look through the telescope and zoom in above the clock tower to find the
Skull Kid. After that, a meteorite will fall. Stop looking at through the
microscope and go out the door to retrieve the Moon's Tear.
Now go back to South Clock Town. Go back to the yellow Deku Flower and give
the Deku Shrub the Moon's Tear. He'll let you use the Deku Flower. First, use
it to get the Heart Piece on the clock tower. Now wait until midnight. At
midnight, the clock tower door opens. If you're not already on the ledge, use
the Deku Flower to get to it and then go through the door. Inside, you'll
find the Skull Kid, who is preparing to drop a meteor on the planet (which is
a bad thing). Hit the Skull Kid with a bubble blast, which makes him drop the
ocarina. Pick up the ocarina and you'll remember Princess Zelda teaching you
the Song of Time. After you awake from your daydream, use the Ocarina and
play the Song of Time to send yourself into the past.
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Second Chances
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With the use of the Song of Time, Link and Tatl have gone back to the dawn of
the first day. Now after staring in awe at the magic for a little bit, visit
the Happy Mask Man and he'll teach you the Song of Healing. Play it and the
Deku Shrub will be expelled from your body and turned into a mask. After you
finish talking to the Happy Mask Man, reenter Clock Town.
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Gaining Important Items
--------------------------
First, go to the Great Fairy's Cave and talk to the fairies. Go to the
Laundry Pool again and retrieve the fairy again. Then go back to the Great
Fairy's Cave and resurrect the Great Fairy. The Fairy will then recharge your
magic meter and give you the Great Fairy Mask, which allows you to collect
stray fairies.
Now, exit the cave and look around North Clock Town for a winding ramp toward
the entrance to East Clock Town. As Young Link, go up the ramp and then
quickly hit A to climb up to the platform on top before you slide down. Then
jump to the next platform and then to the tree to get a Heart Piece!
Next, go to East Clock Town and find the Bomber guarding the entrance to
their secret entryway. Tell him the code and then enter and exit the tunnel.
On the way out, Jim will come to you and declare you as an honorary member of
the Bombers. He'll then give you the Bombers' Notebook.
Next, go to the Mayor's House. It's near the entrance the Bombers' tunnel in
East Clock Town. Enter the door on the right of the receptionist's desk and
talk to the two people. One of them, Madame Aroma, will give you the Kafei
Mask if you agree to help her son. Now exit and enter the room on the left of
the receptionist's desk. Listen to the conversation and then leave the
building.
Now wait until nightfall and go to North Clock Town. When it becomes 12:00, a
burglar will steal a lady's bag. As Young Link, hit the burglar with your
sword to make him drop the goods and then let him leave the town. Afterward,
the old lady will give you the Blast Mask in thanks!
Wait until nightfall and go to the Laundry Pool. You'll find a musician
there. If you talk to him and listen to his story, he'll give you the Bremen
Mask!
Try to gather 200 rupees and deposit them in the bank in West Clock Town.
Once your account has 200 rupees, you'll get an Adult Wallet, which allows
you to carry 200 rupees!
Now go to the Bomb Shop, which is across the street from the Bank. Buy the
Bomb Bag, then leave.
Now go to South Clock Town and find the armed guard. Talk to him as Young
Link and he'll let you pass.
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The Outside World
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Now you're in Termina Field. Go straight, killing Slimes if necessary, until
you reach a tree. A cutscene will then air showing the Skull Kid and the two
fairies in happier times. After it ends, go to the right. You'll see another
passage to your left. Enter it and you'll be in Milk Road.
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Milk Road
----------
Go straight from the start and you'll see an Owl Statue in front of you. Hit
it. One of the three shrubs around the Statue always contains a red fairy, so
keep that in mind if you ever want to get a fairy. Now go straight and you
should find a boulder. Use the Song of Double Time repeatedly to reach the
dawn of the final day. The boulder should be gone by then. Enter the new
passage and you'll enter Romani Ranch.
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Romani Ranch
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Go straight and Tatl will point out Epona to you. Talk to the girl sitting on
the stump, Romani and then enter the nearby shack and talk the owner, Cremia.
Now exit the shack and run toward the shack in the distance (it's away from
the entrance to Romani Ranch). You should eventually see a shack with Cuccos
painted on the side. Enter it. Talk to Grog, the man in the middle of the
Cucco Ranch, and he'll tell you of his final wish. Now put on the Bremen Mask
and round up all 10 chicks. When you do, they'll all turn into Cuccos. Talk
to Grog again and he'll give you the Bunny Hood!
Now want to play the Song of Time again and then leave South Clock Town. In
Termina Field, go to the tree where the cutscene aired, and go down the
passage to the left of the tree.
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The Passageway to the Swamp
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This is rather straightforward. If it's day, you'll fight Slimes and Bats.
However, if it's night, the Slimes are replaced by Wolfos.
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The Swamp
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First, climb up the ladder in front of you and enter the shack. You'll find a
tourist information spot. Talk to the man at the booth and then go over to
the ticket window. Following that, leave the shack. Dive off the side of the
platform that the Deku Shrub is on and swim straight until you reach more
land. Defeat the Deku Babas and you'll see another shack. Climb up the ladder
and enter.
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Finding Kuome
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Talk to the old hag and she'll tell you that her sister is missing after she
went in the woods for some mushrooms. Exit the shack after talking to the hag
and then go around the shack and drop off the back portion of the platform.
You'll find an entrance. Go through it to enter the Woods of Mystery.
Inside the Woods of Mystery, you'll find a monkey. Talk to it and it will
lead you to Kuome. The path is always different each time you restart the
game or use the Song of Time to go back to the first day. Follow the monkey
and roll past the charges of the Snappers you'll find. Don't bother attacking
them. Even if you could defeat the Snappers, you'll lose your view of the
monkey. When you find Kuome, she'll tell you that she can't move. Exit the
Woods of Mystery. Go back to the hag's shop and tell her about Kuome. She'll
give you a Bottle of Red Potion. Exit the shop and reenter the Woods of
Mystery. Follow the monkey again to find Kuome and give her the Red Potion.
She'll be revived and fly off. Now exit the Woods of Mystery. After you
leave, three monkeys will ask you to find their brother in a palace.
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The Deku Palace
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Go to the Tourist Information shack and talk to Kuome. She'll give you a free
boat cruise. Use the pictograph box to take a picture if you wish. Get off
the boat when it reaches the temple. Go through the entrance to the temple.
Now put on the Deku Mask. Walk forward and talk to the guards to enter. Enter
the Royal Chamber and talk to everyone, including the monkey. Do not take the
Deku Mask off at any time! Now leave the Royal Chamber. A monkey will come
down and talk to you. After you stop talking, enter the first door on the
left. Make sure to avoid being seen by the guards and continue sneaking
around until you find a hole. Drop down it and then take off the Deku Mask.
Go to the pond, take out your bottle and fill it with water. Then talk to the
man sitting in the cave to receive a Magic Bean! You can buy more if you
wish. Put the Deku Mask back on and stand into the light. Now either get
caught or sneak your way out of the Palace.
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Reaching the Captive Monkey
----------------------------
You should now be at the Deku Palace gates with the guards in front of you.
With the Deku Mask on, cross the sea to your right using the lily pads. When
you reach the end of the string of lily pads, you should see some grassland
with a little patch of soft soil on it. Take off the Deku Mask and place the
Magic Bean in the soft soil. Drop the water you've stored in the bottle onto
the bean and watch it grow.
Put the Deku Mask back on and step onto the new vine. Ride it up to the
entrance at the top. Go through the little walkway and you'll find yourself
above the maze you sneaked through earlier. Use the Deku Flowers to move
through the top of the palace. Kill Mad Scrubs with bubble blasts as you go.
If it helps you, you can look for your shadow on the platform below you so
that you know when to land.
After you go through this entire course, you'll find yourself in the Royal
Chamber, in the cage with the monkey. Talk to the monkey and then take off
the Deku Mask. Talk to the monkey again and he'll tell you to cut the rope.
Hit the pillar with your sword and then talk to the monkey again. Put on the
Deku Mask again and then bring out the Ocarina (or in this case, Deku Pipes).
The monkey will then tell you of his plight and teach you the Sonata of
Awakening. Unfortunately, playing this sonata gets you both caught.
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To The Temple
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Now you should back at the gates with the guards in front of you. Go to the
right again, but after reaching the first shrub, go slightly to the right
instead of going straight. You should reach another lily pad followed by a
ledge with a Deku Flower on it. Use the Deku Flower to fly up to the next
ledge and enter the entrance.
Now you should find yourself on top of a flower. Take off the mask in order
to defeat the Dragonflies and put it back on when you must fly to the next
flower. When it becomes time for the third jump, aim for the giant rock next
to the flower. If you land far enough into the side of the rock, you can run
up the rock and get to the next flower. From there, fly to the ledge above
the waterfall.
When you reach the ledge, an owl will begin to talk to you. He teaches you
about the importance of the Owl Statues and then fly off. Read the stone the
owl was perched on to learn the Song of Soaring. Now, continue walking on the
ledge and dive into the Deku Flower. Fly across the waterfall and onto the
next ledge. You'll see a door next to you. Enter it to enter Woodfall.
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Woodfall
---------
From the start, turn right and then hop across the river to the lily pad and
then to the bridge. Now carefully fight the Hiploops or just lure the
Hiploops off the planks and then quickly run across. At the end of the second
plank, take off the mask and take care of the Mad Shrub. Now put the mask
back on and use the Deku Flower to go to the middle of the next plank. Take
the mask off and defeat the two Mad Scrubs.
Now go to the farther Deku Flower from the start and fly to the platform
toward the center. You'll see the Deku Scrub mark, but first, take the mask
off and hit the Owl Statue. Now put the mask back on and stand on the mark.
Play the Sonata of Awakening and a giant structure will rise up in the center
of Woodfall. Fly to it and enter the opening to enter the Woodfall Temple.
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The Woodfall Temple
--------------------
From the start, break the vase if you need a red fairy. Next, dive into the
Deku Flower and fly to the next platform. Now, you should see a stray fairy.
Take off the Deku Mask and put on the Great Fairy Mask. The fairy will come
to you (1). Now put the Deku Mask back on and go back to the initial
platform. Use the Deku Flower to go to a ledge on the other side, where there
is a treasure chest. Open the chest to find another stray fairy (2)! Now jump
in the Deku Flower and go to the next ledge and finally fly to the ledge
containing the door. Beware that Skulltulas guard either side of the ledge.
Open the door and go through.
Kill the passive Deku Baba to your left and then go down the platform. When
you reach the end, you'll find another Deku Baba. Kill it and a fairy will
appear. Get it (3). Now put on the Deku Mask and look toward the poisoned
water. Jump across all of the plant pads in the water to reach the other side
of the water. You should see an unlocked door in front of you. Go through it.
In the next room, you'll find more plant pads and a Deku Flower in the center
of the room. Use the pads to reach the Flower and then fly to the treasure
chest to the left. Open it to receive a key. Now use the pads to reach the
Flower again and fly to the door that you not come in from. Enter it and
you'll find yourself in a room with three Snappers. Use the Deku Flowers to
defeat them. Once they're all dead, a treasure chest containing the dungeon
map will appear. Now exit the room and then exit the next room (using the
Deku Flower to reach the platform).
Before you go across the water to the locked door, hop across the water to
the left to reach an island with some jars on it. One of them contains a
fairy (4). Now go back to the original ledge and then use the plant pads to
go across the water again. Kill the Deku Baba again and then unlock the door
and enter the next room. There, run and you'll find a giant block. As Young
Link, press and hold A and move the Control Stick up to move it. Go to the
right and follow the planks until you reach a Skulltula. Kill it and a fairy
will appear (5). Continue along the path and push the block forward until it
is out of the center and into the passageway you came in from. Now go back to
where you killed the Skulltula. You'll see a torch nearby. Take out a Deku
Stick (you should have one if you killed the passive Deku Baba) and set it in
the fire. Now quickly run through the path until you reach another torch.
Light it and the gates blocking the door will open. If the Deku Stick starts
to burn up before you reach the torch, put it away (press A while standing
still).
Now put on the Deku Mask and open the door. Inside, you'll find two
Dragonflies. Quickly dive into the Deku Flower and pop out to defeat the
closer Dragonfly. To defeat the other Dragonfly, either take off the mask and
battle it or just hit it with a bubble blast. After both enemies are killed,
a treasure chest holding the compass appears. Get the compass and then exit
the room.
Now light a Deku Stick on fire and then run up the stairs. Light the torch at
the top on fire. You can put away the Deku Stick if you wish to. Now put on
the Bunny Hood and light a Deku Stick on fire with the upstairs torch and
then jump across the platforms to reach the door covered with a spider web.
Set the web on fire and it will be destroyed. Now enter the new passageway
and kill the two Deku Babas. Now continue forward.
In the next hallway, you'll find a throng of Black Boes. Swing your sword
wildly and advance forward until you reach a larger room. Run around killing
Black Boes until a treasure chest appears. Open it to find another fairy (6).
Now put on the Bunny Hood and light a Deku Stick with the torch in the center
of the room. Now light all the torches on the walls and the door will open.
Go through the door.
Now put on the Deku Mask and use the Deku Flowers to go across the gap. It
would be a good idea to merely ignore the Dragonflies. At the end, quickly go
through the next entrance before the Dragonflies can hit you. Now walk on the
ledge and activate the switch to make ladders appear. Now enter the door
behind you. In the next room, go to the right and enter the next door. On the
other side, you'll fight a Dinofols.
Z-Targeting is a must if you want to beat the Dinofols. Have Z-Targeting on
all the time and put up your shield a lot. He is faster than you, so
concentrate on defense more. Circle around him at all times, as he can hit
you when you're in close even if you have your shield up. When the Dinofols
jumps, that's your cue to attack. After you hit it, back away because the
Dinofols will blow fire at you. Continue this pattern until it's dead. When
the Dinofols dies, the door opens and a treasure chest appears. Open it to
receive the Hero's Bow.
Now exit the room. Hit the jars if you need to refill your health. Afterward,
bring out the Hero's Bow and hit the eye switch across the room with an
arrow. A platform with a Deku Flower will begin to float up into the center
of the room. Put on the Deku Mask and use the Deku Flowers to reach the door
on the other side. Now you'll be facing a Gekko!
Let the Gekko charge you and then hit it with a sword slash. After being hit
three times, the Gekko will call out a Snapper and ride it. Put on the Deku
Mask and dive in a Deku Flower. When the Gekko rides above you, jump out of
the Flower so that you hit the Snapper. Land quickly and take off the mask.
Use Z-Targeting on the Gekko and hit it with an arrow. Repeat the process
three more times and the Gekko will be dead. After the Gekko dies, the door
in the rear of the room will unlock. Open it and get the Boss Key. Now exit
the room.
Put on the Deku Mask and use the Deku Flower to reach the platform in the
center of the room. Then ride the platform to the top and use the Deku Flower
to reach the door to the right (it's the one to the shrine). Take off the
mask and stand where the switch is. Take out the bow and fire an arrow
through the lit torch onto the unlit torch on top of the shrine. The unlit
torch will light and the platform will rise into the air and begin spinning.
Now go to the right and around the ledge until you reach the Deku Flower. If
you look to the right, you'll see a fairy in a bubble. Hit the bubble with
your sword and then grab the fairy (7). Now go to the Deku Flower and put on
the Deku Mask. Use the Flower to reach the spinning platform. Now take off
the mask and take out the Bow. Fire an arrow through the flame to light the
unlit torch in the corner. This will open the door behind the Deku Flower.
Now drop down and climb up the ladder you activated earlier. Go to the door
you just opened and enter it.
In the next room, walk to the ledge and climb down the ladder in front of
you. Put on the Deku Mask and use the Deku Flower to go up the ledges. You'll
want to go up both sides as there are fairies on both sides (8,9,10). After
going up the left side (the side you'll need to go up to continue), hit the
two Dragonflies with arrows and then hit the crystal in the distance with an
arrow. This will get rid of the fire around a fairy and a Deku Flower.
Quickly put on the Deku Mask and fly to the next platform and quickly run to
the fairy before the Skulltula drops down. Jump to the pillar with the fairy
and free it (11), then jump to the platform under the platform where the
Skulltula is. There's a Deku Flower here. Use it to reach the Deku Flower on
the other pillar and then use that Flower to reach the next platform. Take
the mask off and kill the Skulltula with an arrow. Then put the mask back on
and fly to the ledge where the door is. Unlock it and enter to face the boss,
Odolwa.
------------------------------
Masked Jungle Warrior: Odolwa
------------------------------
This is a long battle. Odolwa is huge and has a rather large sword. However,
he's not that difficult. You'll want to be Young Link for this battle. His
main attack is a vertical slash with his sword. He will also jump to a random
spot and then slice with his sword. Z-Target him at all times and keep your
distance with your shield up to block the sword swipes. If you're too close
to Odolwa, he'll hit you with his sword even if you're blocking. At this
point, run up to him while he's dancing and hit him with a couple horizontal
slashes. He'll then begin dancing again and bugs will drop down from the
ceiling. These will be the sources of your health for the entire battle.
Attack them and defeat them as quickly as possible to minimize the damage
they cause. Do not take your Z-Targeting away from Odolwa. Once you kill the
bugs, they should leave hearts if you need them. Next, Odolwa will summon a
throng of locusts to attack you. Ignore these and take the chance to run up
to Odolwa and hit him with some slashes. If he begins war dancing again, take
the opportunity to hit him with some arrows. Eventually, Odolwa will begin
creating rings of fire. These aren't too much trouble unless he attacks you
while the ring's still up, which he rarely does. Hit him with arrows while
you're in the middle of the ring. After a bunch of hits, Odolwa begins
spinning around with his sword pointing outward. This can be avoided by
putting your shield up, but if you don't block it, it will hurt greatly. Once
he begins to do this, it only takes a few more hits before he dies.
After Odolwa is defeated, a heart container and a transporter appear. Get the
heart container and then go in the transporter. You'll find that Odolwa's
spirit has been transferred into a mask. You then go into a sequence where
you learn the Oath to Order. The poisoned water will then seep out of the
dungeon and the swamp. Afterward, you'll find yourself in a new part of the
dungeon. After the cutscene, cut open the vines in front of you to save the
Deku Princess. After she finishes talking, put her in a bottle and then go to
the Deku Palace.
Next, go to the Deku Shrine and talk to the butler. Follow him through the
course and you'll get the Mask of Scents! Step into the transporter to leave
the Shrine.
-------------------
Back to the Temple
-------------------
Use the Song of Soaring to go back to Woodfall. Now put on the Deku Mask and
use the Flower to reach the Temple. Go to the room that had the first key in
it. Stand on the Deku Flower and look on the wall the treasure chest is on.
To the left of it, you'll see a hive in one of the wall statues' mouths. Hit
it with an arrow and a fairy will appear. Put on the Great Fairy Mask to make
it come to you (12). Now exit the room the way you came and climb up one of
the ladders. Put on the Deku Mask and use the Deku Flower to reach the switch
next to the torch in the corner. Land on the ledge and switch to Young Link
to activate the switch. A treasure chest will appear. Go to it and open it to
find another fairy (13). Now go to the room with the block and the torches.
Put on the Great Fairy Mask and dive under the water. Hit the bubble guarding
the fairy and it will come to you (14). Now get out of the water and take out
your Bow. Aim at one of the hives and hit it with an arrow. One of the hives
contains a hornet that's somewhat difficult to kill, while the other one
contains the final fairy (15). After you get this last fairy, leave the
Temple.
-----------------------------------
Unlocking the Great Fairy of Power
-----------------------------------
Put on the Deku Mask and use the Flower to reach the podium where the Owl
Statue is. Now use the Deku Flower again to reach the Deku Flower on top of a
tall rock. Use that Deku Flower to reach the opening in the upper part of the
mountain. Enter the cave and you'll find that you're in a fairy fountain. Go
straight and all of the stray fairies will join with the ones already there
and unearth the Great Fairy of Power. She will thank you for restoring her
and then supercharge your Spin Attack. Now leave the cave.
Drop down and put on the Deku Mask. Follow the path, using Deku Flowers as
necessary, until you reach a treasure chest. Open it to find a piece of
heart! Now exit Woodfall.
---------------------
One More Thing To Do
---------------------
Before using the Song of Time, you can re-rescue Kuome if you need to and go
on the cruise again. Now a witch will fly around holding a target. If you hit
the target 19 times, you'll get a heart piece.
Wait until the third day and then go to the astronomer's hideout in Clock
Town. Look through the microscope and look at the Skull Kid again, then get
the Moon's Tear again. Go back to the same shrub that wanted it earlier and
give the Tear to him. Now use the Song of Soaring to go to the Southern
Swamp. Talk to the shrub next to the Tourist Information Cottage and give him
the deed. He'll give you the deed to his flower. Put on the Deku Mask if you
haven't already and use the Deku Flower to reach the top of the house and
another heart piece!
--------------------------
Getting More Heart Pieces
--------------------------
Go to the Swordsman's School in West Clock Town and play the Expert
Challenge. Cut all 10 logs using jumping slashes and you'll get a heart
piece.
If it's later than 9 AM, use the Song of Time to go back into the past. Wait
until 9 AM in West Clock Town, which is when the Postman will come out.
Follow him as he makes his rounds. When he enters the Stock Pot Inn, enter it
and listen to the conversation between the postman and Anju. After he leaves,
talk to Anju and say you have a reservation. She'll give you a key to a room.
Leave the Inn and continue following the Postman. When he re-enters the Post
Office, enter it and talk to him. He'll challenge you to stop a timer after
exactly 10 seconds. If you do this, you'll get a heart piece.
Now play the Song of Soaring and go to the Southern Swamp. Rescue Kuome yet
again and then go on the boat ride. Get off at the Deku Palace and put on the
Deku Mask to get inside. Then, take a picture of the King and use the Song of
Soaring to reach the Southern Swamp again. Go to the Tourist Information desk
and show the man the picture. He'll then give you a heart piece.
-------------------------
Journey to the Mountains
-------------------------
Go to North Clock Town and talk to the guard there. He'll let you pass. Exit
Clock Town and venture into Termina Field. Go straight and then run down the
ramp. Put the Bunny Hood on and then fight the Dodongo. Defeat it to get a
purple (50) rupee. Now search the tundra for a hole. Drop down inside it and
use Bombs to kill the two Dodongos inside. Make sure you kill at least one
before you run out of bombs; you can use your sword to finish off the other
one. After doing this, a treasure chest will appear. Open it to get a piece
of heart! Now exit the cave.
Go to where you first entered the tundra and then go up the ramp on the other
side of the tundra. Follow the path until you reach a wall of ice. Take out
the Bow and hit the icicle above the wall with two arrows. The icicle will
fall and clear the path. Go forward and you'll reach a new part of the path.
Blue Tektites will appear out of the ground out of nowhere. Kill them before
they can do much damage. Don't worry about destroying the snowballs until you
reach an area where four snowballs block the path. Destroy the two leftmost
snowballs, then proceed.
You'll soon reach a sign. Go past it and kill the Tektite. Make a left the
first chance you get (or destroy the three snowballs if you need health).
Follow the path and you'll reach the Mountain Village.
---------------------
The Mountain Village
---------------------
From the start, go straight and talk to the Goron on the ledge. Then keep
going straight and hit the Owl Statue with your sword. Next, go to the right
and run past the water. Run into the canyon and read the sign which should
say that you're going to Goron Village.
In the next path, run along the path, defeating Tektites and White Wolfos as
you go. If you fall off, there's a ramp that will take you to the first
bridge. Most of the snowballs have enemies under them. At the end, you'll
reach Goron Village.
--------------
Goron Village
--------------
Talk to the gatekeeper of the village (the one standing right in front of
you). Tell him you want to enter and he'll open the door for you. Now follow
the path until you reach the pillar on which an owl is perched. He'll talk to
you about your journey. Tell him you want to proceed and he'll fly to the
village, leaving feathers behind him. Jump to the feathers in mid-air and
you'll find that they're on invisible islands. Jump across the chasm to the
door. Enter the cave and you'll find a treasure chest. Open it to receive the
Lens of Truth! Use the Lens of Truth and you'll unveil an invisible Skulltula
and an invisible treasure chest behind the big chest. Kill the Skulltula and
open the chest for a red rupee. Bomb the large rock that's to your left when
you enter the room to reveal a treasure chest with a purple rupee in it.
Exit the cave and wear the Lens of Truth to reveal the floating blocks that
you have to use to reach the other side of the chasm. On the other side,
you'll find a ghost if you still have the Lens on (you can see his shadow on
the ground if you don't). Talk to him with the Lens on and he'll tell you to
follow him. Do so and you'll eventually end up at the lake in Mountain
Village. If you're still wearing the Lens, you can see that there is a ladder
on the other end. Jump across the ice sheets to get to the other side of the
lake and then climb up the ladder. You'll find forks in the ladder, which the
Goron Ghost would probably lead you through if you hadn't lost him yet. On
the chance that you've already lost him (which is probable), take the right
fork, then the left fork and then the right fork to reach the top. Now look
at the Ghost through the Lens of Truth and he'll enter the gravesite. Enter
it as well. On the inside, look through the Lens of Truth one last time and
you'll see the Ghost standing next to the gravestone. Talk to him and then
play the Song of Healing to his face. Darmani's spirit will dissipate and
revert to the Goron Mask. Once you get the Goron Mask, put it on and read the
gravestone. After reading it, go around to the back of the gravestone and
drag it backward, revealing a hot spring. Take off the mask and then get a
bottle of hot spring water. Leave the cave and then melt the ice around the
Goron nearby. Talk to him, then get some more water in the cave.
-----------------
The Goron Shrine
-----------------
Go to the screen with the bridges and the White Wolfos. Drop off one of the
bridges and run around until you reach a large snowball. Tatl will lock onto
it. Place a bomb or hit it with a Goron Punch to reveal a frozen Goron. Pour
the hot water on the ice and it will melt, revealing the Goron Elder. Talk to
him twice with the Goron Mask on and he'll teach you the Goron Lullaby (or at
least the beginning of it).
Now go up the ramp and go across the bridges to enter Goron Village. Walk to
where the gatekeeper was and put on the Goron Mask. Pound the ground and the
door to the Goron Shrine should open. Run to the right and drop down. Then
enter the open entrance.
Inside, follow the ramp up until you reach the throne room. Walk to the baby
(while wearing the Goron Mask) and play the Lullaby Intro. The baby will then
sing the rest of the Lullaby. With the baby asleep, take off the Goron Mask
and put on the Bunny Hood. Take out a Deku Stick and light it on one of the
lit torches, then run out to the main part of the shrine and light all of the
torches. Once you do this, the chandelier will begin to rise and revolve. Put
the Deku Stick away and put on the Goron Mask. Run or roll to the top of the
ramp you should see a little wedge before the gap to the chandelier. Roll so
that spikes come out from you and go up the wedge and hit one of the jars on
the chandelier. Once all the jars are broken, a piece of meat will fall down
to the ground. Pick it up and take it back to the hungry Goron in Mountain
Village. Drop it if you need to in order to defend yourself. When you reach
the Goron, throw the meat onto his ledge and he'll eat it and give you the
Don Gero Mask.
-------------------------------
Getting to the Snowhead Temple
-------------------------------
Enter the path next to the Owl Statue in Mountain Village to reach the path
to Snowhead. Kill the ice bat with an arrow and then put on the Goron Mask.
Use the Goron Leap, or rolling until spikes come out to cross the first jump.
Continue rolling to avoid the falling snowballs. When you reach the next
jump, destroy the snowball in front of the jump with a punch, then back up
and use the Goron Leap again. Now just go forward until you reach Snowhead.
In Snowhead, you'll find an ice bridge with snowballs rolling down it. Hit
the Owl Statue and then try to cross. Tatl will tell you that there is
something past the blizzard. Use the Lens of Truth to see a giant Goron which
is blowing the ice winds. Put on the Goron Mask and play the Goron Lullaby to
put the Goron to sleep and out of the way. Now cross the bridge, punching
snowballs if you need to. When you reach the end of the bridge, you'll find a
steep incline. Roll up it and two White Wolfos will attack you when you reach
the top. Take off the mask if you need to in order to defeat them. Afterward,
go left from the incline and you'll eventually reach a twisting ice ramp. Go
up it and the entrance to the cave is at the end.
--------------------
The Snowhead Temple
--------------------
In the first room, walk toward the icicles in front of the block. When you
come close to the block, White Boes will appear and begin to attack you. Kill
them all, then, with the Goron Mask on, push the block until it falls. In the
next room, kill the White Wolfos and then go in the unlocked door. In this
room, put on the Goron Mask and use the Goron Leap to cross the bridge. If
you fall, just run to the ladder and try again. Gorons are invulnerable to
lava. After crossing the bridge, take off the mask and put on the Bunny Hood.
Jump to the next cave.
In this room, hit the Real Bombchu with an arrow to detonate it, then open
the treasure chest to your left. In it is the Dungeon Map! Now put on the
Great Fairy Mask and let the fairy come to you (1). Now exit the room and
jump back across to the ledge. Follow the path and then enter the next door.
In this room, a little cinema will play showing the vastness of the temple. Now
run and enter the only open door at this point. In this room, put on the Goron
Mask and pull the block to your left to the area farthest away from the door,
where it will sink. A treasure chest will appear. Ignore it for now and go back
to the hole where the block was. Enter and you'll find a treasure chest which
contains a key in it. Now exit and run to the room which you came
from. You should see a cave to the left of the door. Enter it and you'll be
in a room with lava interspersed in it. Wear the Goron Mask and look for a
switch in the lava. Press it and a treasure chest will appear. Open it to
release a fairy (2)! Now go back to the room with the Freezards and the lava.
Drop off the ledge onto the ground just before the lava. First, take out the
bow and aim under the platform where the room where you got the first fairy
was. You'll see a fairy in a bubble. Hit it with an arrow and wear the Great
Fairy Mask so it will come to you (3). Next, use the Lens of Truth to find
the true opening to the pillar in which the visible fairy in a bubble is and
it hit it with an arrow. Continue wearing the Great Fairy Mask and it will
eventually come to you (4). Now wear the Goron Mask and cross the lava. Then
climb up the ladder again and open the door.
Kill the White Wolfos, then open the locked door. Go straight and open the
treasure chest to get the compass. Now place a bomb at the cracked wall and
let it explode. Put on the Bunny Hood and enter the new opening. In the next
room, take out the Bow and hit all of the large icicles twice so that they
destroy the ice surrounding the ledges. Now cross, making sure to avoid the
falling icicles. At the end of the jumps, you'll be at a large snowball.
Destroy it to reveal a treasure chest. Open it to get a key. Before exiting
the room, use the Lens of Truth to find a secret passageway. Enter it and
open the treasure chest to reveal another fairy (5)! Now drop down, find the
locked door, and open it.
In the next room, run along the path and you'll see some White Boes fall
down. Stand on the large switch and put on the Goron Mask. Then use the Goron
Pound to raise the pillar. Take off the Goron Mask and put on the Bunny Hood.
Jump to the pillar and then run to the next ledge. Take out the Bow and aim
toward the ceiling. Use the Lens of Truth to locate a fairy trapped in a
bubble. Free it and put on the Great Fairy Mask to bring it to you (6). Put
on the Goron Mask again and pound the next switch. Now go back to the pillar
you just jumped on and pound it into the ground to remove the pillar from the
door. Next, take off the mask and put on the Bunny Hood and run to the pillar
with the green insignia. Climb on top of it and jump to the ledge. Next, open
the door.
At the other end, you'll find you're on a ice-topped ledge. As before, put on
the Goron Mask and use the Goron Leap to cross the ravine. On the other side,
you should see a ladder near you. Roll on the ice path next to it until you
reach the next ledge. Use the Goron Leap again to cross the gap and reach the
ledge on the other side. Open the door to fight the Wizrobe.
The Wizrobe will fire blasts of ice at you that will freeze you repeatedly if
you stay in the blast radius. If the blast does hit you, move away as quickly
as possible. To defeat him, wear the Goron Mask and roll up to him while he's
warming up before he fires, then hit him with a punch. After two hits, the
Wizrobe will begin to send dummy Wizrobes out of the corners to confuse you.
Just look around the room for the Wizrobe that stays put, then roll up to him
and hit him. After two more hits, the Wizrobe dies. With his defeat, a
treasure chest appears. Open to receive the Fire Arrows!
Now open the door and use the Goron Leap across the gap again. Open the door
and quickly hit the Freezard with a punch to kill it. Now hit the ice
surrounding the switch with a Fire Arrow. This will make a platform rise up
that you can take to reach the bottom level. Before you leave, use the Lens
of Truth to find a series of small blocks that lead upward. Jump your way
through them and at the top you'll find a treasure chest with a fairy in it
(7). Now put on the Bunny Hood and leave the room. Jump across the gap, then
take out the Fire Arrows. You can kill the first Freezard with your sword if
you want to, but melt the other two as well as the ice block blocking the
third one with Fire Arrows. A treasure chest will then appear revealing a
key. Now go through the door to the large, spacious room.
Hit the ice around the red-framed door with a Fire Arrow. Enter the door and
kill the White Wolfos on the other side, then open the door with icicles on
either side. Hit the ice blocks with Fire Arrows and kill the White Wolfos.
Now step on the switch to reveal a treasure. Put on the Goron Mask and slide
the block so that you can jump to the ledge as Young Link. Open the chest to
find a fairy (8). Next, position the block so that you can jump to the pillar
to the left of the hole you bombed earlier. Take off the Goron Mask and jump
to that pillar and then jump to the next pillar, which has a crate on it. Put
the Goron Mask on again and pound the crate to reveal another fairy (9). Now
position the block so that you may jump to the next ledge and go through the
door. In the next room, jump off the ledge to the top of the block and then
from there jump to the next ledge. The jars will fly at you, so hit them with
your sword so they don't do damage. Open the treasure chest for another fairy
(10). Now drop down and exit the room.
Go to the left and you should find a green-framed door with ice around it.
Hit it with a Fire Arrow and enter. First, kill the three Freezards with Fire
Arrows. This will reveal a treasure chest. Jump across the ledges to reach
it. Open it to release a fairy (11). Next, hit all three torches with Fire
Arrows to unlock a door. Open that door and you'll find a switch. Put on the
Goron Mask and pound the switch to make the pillar shoot to the top of the
room. Now exit the room and take off the Goron Mask. Drop down and put on the
Goron Mask again. Find the door and open it. Now just roll past the Red
Bubbles and go up the stairs. Open the door to your left.
Yet again, jump across the gap with the Bunny Hood and enter the next room.
Hit the Real Bombchu with an arrow, then step on the platform. Hit the
Freezard and then the switch with Fire Arrows. Jump off at the top and open
the door. Now go to your right and jump in the wooden passageway. Run through
it and climb up the ladder at the end. Now hit the ice with a Fire Arrow and
run up the stairs. Next, turn to the right and roll to the next ledge. Now
kill the two Eenoes inside with Fire Arrows and look for three icicles on the
ground. Use the Lens of Truth and look above them to find a fairy. Hit the
bubble it's in with an arrow and wear the Great Fairy Mask so it will come to
you (12). Now hit the ice in front of the cave with a Fire Arrow and enter.
In the next room, you will face two Dinofols. Use the same techniques you
used in the Woodfall Temple to defeat them. Once they die, two more fairies
will appear (13,14). Now continue on and open the next door. You should now
be on top of the pillar. Run across and open the unlocked door. You'll face
another Wizrobe, only this time he has more squares to hide behind. Use the
same technique you used before to beat him. Once you have killed the Wizrobe,
a door will open. Go through it and open the treasure chest on the other side
to receive the Boss Key.
Now retrace your steps until you're back on the second floor. Walk up to the
pillar wearing the Goron Mask and punch the blue section out of it. Now go to
the third floor and punch the blue section out of that part. Now you'll see
that the top of the platform can be reached by rolling up the snow. Do so.
Step on the platform and punch all of the snowballs to get them out of your
way and run up the stairs. Use the Goron Leap to cross the gap and then put
on the Deku Mask. Use the Lens of Truth and jump in the Deku Flower. Circle
around so you don't stop flying and you should eventually be able to see a
hidden alcove with a Deku Flower in it. Glide to it and open the treasure
chest for a fairy (15).
Now go back to the top of the platform and open the boss door.
--------------------------------
Masked Mechanical Monster: Goht
--------------------------------
At the start, you'll see Goht imprisoned in a block of ice. Hit the ice with
a Fire Arrow to melt it and Goht will run straight. Put on the Goron Mask and
follow him while rolling. Spikes should eventually come out of you. When they
do, charge at Goht and hit him with your body. Avoid the bolts of
electricity, boulders and falling stalactites that come down on you. When
Goht receives a few hits, he begins putting down bombs as well. If Goht is
knocked down by your attack, uncurl and punch him repeatedly. After a great
deal of hits, Goht will run wildly and crash into the wall, putting him out
of commission permanently.
With Goht dead, get the Heart Container and then run in the transporter for
Goht's remains. A cutscene will then begin in which Goht reveals that he is a
guardian. The majority of the snow then melts away and it becomes spring
again.
------------------------------------
Unlocking the Great Fairy of Wisdom
------------------------------------
You'll find yourself in Mountain Village. Play the Song of Soaring and go to
Snowhead. Run through the ice bridge again and defeat the Wolfos at the top.
From there, go right and you'll see a cave. Enter it and you'll see that it's
a Fairy Fountain. Run up to it and the 15 fairies will rejoin, reforming the
Great Fairy of Wisdom. As thanks for restoring her, the Great Fairy will give
you twice as much magic power.
------------
A New Sword
------------
Now play the Song of Soaring again to go to Mountain Village. Go in the
Mountain Smithy's house (it's the only one there) and pay 100 rupees to get
your sword reforged. Next, play the Song of Double Time however many times
are necessary to make it the next sunrise. Go back to the Smithy's house and
get your new sword, the Razor Sword. Next, go to Goron Village.
Go to the left and look on the leftmost wall for a cave. Enter it and put on
the Goron Mask. Talk to the giant Goron and he'll give you a Powder Keg.
Throw it up the ramps and then roll after it to get out of the cave. Carry it
out of Goron Village. Cross the bridges and just walk by the Wolfos. They
shouldn't be a problem. When you cross the last bridge, go to the right and
throw the Keg up the ramps and roll after it as you did in the Powder Keg
Shop. When you reach the top of the hill, place the Keg next to the giant
rock and wait for it to explode. Talk to the elder's son if you wish. When
the Keg explodes, it will destroy the rock. Run in the new entrance.
Now you're in the Goron racetrack. Talk to the Elder's son and tell him you
want to race. In order to race, roll so that you have spikes coming out of
you and try to keep the other Gorons from overtaking you. Avoid trees, the
walls and bomb flowers. Also avoid jumps as they will slow you down. If you
need more magic power, hit the green bottles to get magic. The prize for
winning is a bottle of gold dust.
After winning the Goron race, go back to the Mountain Smithy and give him the
Razor Sword and the gold dust. Play the Song of Double Time until it's the
final morning and reenter the Smithy's house. Talk to him and he'll give you
the Gilded Sword! You'll keep the Gilded Sword even if you go back in time.
---------------------------
Getting an Old Friend Back
---------------------------
Go to the Bomb Shop in Clock Town and wear the Goron Mask. Talk to the Goron
in there and buy a Powder Keg for 50 rupees. Next, play the Song of Soaring
and go to Milk Road. Place the Powder Keg down next to the giant boulder and
wait for it to explode. When it does, take off the Goron Mask and hit the
balloon holding Tingle. Buy the map to Romani Ranch and then enter Romani
Ranch.
Run up to the barn and talk to Romani after you run to Epona. She'll tell you
about the Poes that come down every year. Tell here you'll help save the
cows. You'll then practice hitting ten targets on horseback. After doing
this, Romani will teach you Epona's Song. Play the Song of Double Time and
wait outside the barn until it's 2 AM. Romani will then come outside and
prepare you. At 2:30 the Poes begin coming down. Use the map to locate them
and hit them with arrows. You must ride Epona while doing this as you're too
slow to hit them all on foot. If you run out of arrows, hit the bushes around
the ranch to get more. If you hold the Poes away from the barn until 5:30 AM,
you save the cows. When you save the cows, Romani will thank you and give you
a bottle of milk.
Next, play the Song of Double Time and look for Cremia outside the barn. Say
you'll ride to town with her and the two of you will ride to Clock Town in
her wagon. Along the way, you must go through the Gorman Track, where two
pursuers (the Gorman brothers) will ride after you attempting to get the
milk. Hit them with repeated arrows to push them away. Push one brother away
and then the other. Eventually, you'll exit the track and then you'll reach
Clock Town. Cremia will then give you the Romani Mask!
--------------------
Unfinished Business
--------------------
First, go to the Treasure Chest Room in East Clock Town and keep playing the
game until you get a heart piece.
Next, play the Song of Soaring to go to Milk Road. Call Epona and go to the
Gorman Stables. Accept their challenge of a race and beat them to get the
Garo's Mask!
Next, either save Kuome again or defeat Odolwa and then go to the Deku
Palace. From the entrance, make a left on the inside of the castle. Sneak
past all the guards to get a piece of heart.
Next, go to the passageway between the Southern Swamp and Termina Field.
You'll see a large black tree in the middle of the ground. Kill all the Bats
near the tree and then climb up the vine ladder to get a heart piece.
-------------
To the Ocean
-------------
Go to West Clock Town and talk to the guard to reach the exit to Termina
Field. From there, run down the steps and go forward. Play Epona's Song and
Epona will run to you. Mount her and then ride toward the fence. Jump over
the fence and then run down the passageway to the Great Bay.
--------------
The Great Bay
--------------
Get a running start on Epona and jump over the first block. Go in the grass
area to the left and then enter the Fisherman's Hut. Talk to the fisherman
and then exit. Ride Epona onto the beach and then dismount. If you look
across the ocean, you should see a building. Swim to it and hit the Owl
Statue there. Next, look for some seagulls circling around an area of the
water. Go to them and you'll find a Zora. Grab him and push him to shore.
After he climbs onto land and collapses, talk to him. He'll introduce himself
as Mikau, one of the Indigo-Gos and play a song for you. After he finishes
his song, play the Song of Healing and he'll turn into the Zora Mask.
Next, go to the cave opening next to the beach. Put on the Zora Mask and dive
into the water. Swim away from the beach and you should eventually see a
Like-Like. Kill it and then go in the cave behind it to enter Zora Hall.
----------
Zora Hall
----------
Walk forward and go to the right. Take the first right turn you can and then
make a left. Talk to Lulu, who is on the ledge and then look to the left to
find the Owl Statue. Hit it with your sword and then put on the Zora Mask.
That's all you need to do here for now.
-----------------------
Getting the Stone Mask
-----------------------
Play the Song of Soaring and go to Clock Town. Enter the Trading Post in West
Clock Town and buy a Red Potion. Next, go to East Clock Town and exit the
town from there. Play Epona's Song and then ride Epona straight. In the next
cavern, keep riding Epona through the horde of Real Bombchus until you see a
circle of rocks to the right. Use the Lens of Truth to see a soldier in the
middle of them. Talk to him and then give him the Red Potion. Revitalized, he
will give you the Stone Mask in thanks.
--------------------------------------------
Retrieving the Zora Eggs: Pirate's Fortress
--------------------------------------------
Play the Song of Soaring and go to the Great Bay Coast. Put on the Zora Mask
and swim in the direction of the Owl Statue. Eventually, you should reach a
stone wall. Swim alongside the wall until you find a Zora. Talk to him to
learn of the pirates. After speaking to him, dive underwater and go back the
way you came. You should see some crates with skulls and crossbones on them.
Tatl will show what they are. Hit the second one from the left and then go
through the passage.
Now you're on the outside of the Pirate's Fortress. Walk out of the water and
you'll see a cutscene of the roaming guards. When the first guard sails by,
dive into the water and swim to the left. You should see a ramp by the wall.
Land on it and walk the ramps up to the surface. When you reach the surface,
take off the Zora Mask and put on the Stone Mask. Run up the remaining ramps
and stand next to the sun switch. Wait for the guards to pass, then put on
the Goron Mask and pound the switch. This will open one of the underwater
pipes. Put on the Zora Mask and dive underwater. Swim across the lake to
reach the pipe and enter it.
Next, swim to the end of the passageway, then dash into the plank. Land on
the ground, then push the block to the right forward. Follow the path to the
left and pull the block backward. Now retrace your steps to where the first
block is. Take the other fork now and break down the planks. Follow the path
and you should reach a grate. Use the air current to push yourself upward,
then swim away at the top. Dive relatively deep into the water, then swim
into the passageway. Swim over the spiked balls and under the current coming
from the side. At the end, grab the ledge and then open the door.
Now swim to the ramp and walk up it. Switch to Goron Link and destroy the
barrels on the bottom level for some coins. Then, go up the stairs and
destroy the barrels there. You'll reveal a switch. Hit it and the door
blocking the heart piece should open. Switch to Young Link and use the Bunny
Hood to reach it in time. Hit the switch inside the cell to open the door
again. Next, go up the stairs and find the crystal switch. Put on the Zora
Mask and hit it with the Boomerang. A chain-link fence blocking a pipe will
rise momentarily. Dive in the water and swim into the pipe, being careful not
to hit the mines.
Next, swim along the right wall to avoid the mines and the current. At the
end, climb up the ladder and then hit the switch. A crystal switch will then
be revealed. Step on the grate and hit the switch with a boomerang. Ride the
water up, but jump off after you reach the next floor. Climb up the ladder
and look through the telescope to see the inside of the Fortress. Next, turn
toward the main room and use the boomerang to make the two mines in front of
you collide and explode. Then hit the crystal switch with a boomerang and go
out the door.
You're on the outside again. Take off the Zora Mask and put on the Stone
Mask. Now run along the wall and go up the ramp to enter the Pirate's
Fortress. Inside the Fortress, wear the Stone Mask at all times.
First, go up to one of the guards and take a picture of her. Then run up to
the ladder in the middle of the room and climb it. Wait for the guard to get
off the bridge onto the crow's nest you're standing on, then cross the bridge
and open the door behind the pillar. Run forward and you'll see a bee fly
into the chamber. Listen to the pirates' conversation and then fire an arrow
at the beehive in the room. The pirates will run out of the room, leaving it
unguarded. Exit the room and drop off the right side of the platform. Enter
the door next to you and run to the throne. You should see a treasure chest
in the center. Open it to get the Hookshot. Now look at the water tank. You
should see a glowing circle in it. That's a Zora Egg. Take out the Hookshot
and aim for the wood block above the tank. Fire the Hookshot, then put on the
Zora Mask. Dive into the water and put the egg into a bottle. Next, get out
of the water and go out the door.
Put on the Stone Mask and follow the stairs to the ground level. Fire the
Hookshot at the target pillar in front of you and then fire it at the next
pillar. Go through the entrance. In the next room, hit the guard with
something and then run by her and open the door. Now, you'll fight a pirate.
Fight her like you would fight a Wolfos. The pirate will retreat after she
has been hit three times. Now go through the newly opened door. Break the
jars to get health and ammo. Kill the Desbreko to kill all of the Skullfish
in the tank. Now get the egg. You can open the chest for a Red Rupee. Now get
out of the tank and open the door.
You should see some pillars on the other side of the room. Put on the Stone
Mask, then run down and use the Hookshot to get up the pillars. After
reaching the second pillar, enter the door that's more to the center of the
room. In the next room, run past the guard and open the door. You'll face
another pirate. Defeat her and go through the door. Use the same process to
enter the tank and retrieve the Zora Egg. Now get out of the tank and play
the Song of Soaring. Go to the Great Bay Coast.
Climb up the ladder and enter the Marine Research Lab. Talk to the old man
and then climb up the ladder to the top of the aquarium. Stand above the
water and then drop the three eggs into the water. Now exit the Lab and go
back to the Pirate's Fortress. Go to where the sun switch is and change into
Young Link. Use the Hookshot to hit the target on the side of the fortress. Put
on the Stone Mask and then enter.
From the start, go to the left and use the Hookshot to make your way up the
Fortress. Once you reach the third pillar, wait for the guard to come across
the bridge and then hit her. Run across the bridge and open the door on the
other side. Run to the edge of the platform and hit the three guards with
arrows. Then drop down and open the treasure chest to find a silver rupee!
Now go up the other ramp and open the door to start a fight with a third
pirate. After she is defeated, open the newly unlocked door. Get the fourth
Zora Egg and play the Song of Soaring and go to the Great Bay Coast. Put the
egg in the aquarium in the lab.
----------------------------------------
Retrieving the Zora Eggs: Pinnacle Rock
----------------------------------------
Go to the fisherman's hut and use Z-Targeting to focus on the seahorse. Talk
to it and the fisherman will ask if you have a picture of a guard. Give it to
him and he'll give you the seahorse. Leave and then enter the ocean again.
Wear the Zora Mask and swim to the right of the Research Lab. You should
eventually see two large pillars. Swim in between them and dive to the
bottom. Then walk forward to reach the Pinnacle Rock area.
Dive down again and release the seahorse from its bottle. Talk to the
seahorse and follow it. Do not swim after it, just run. At the end, the
seahorse will ask you to kill the sea snakes and release his friend. Now go
forward. You'll see a bunch of holes in the rock. Sea snakes are in each one
of them. Lure them out by swimming close to their holes and then hit them
twice in the body (not the head) with either a barrier attack or a boomerang
to kill them. Eggs are in three of the holes and the other seahorse is in
another one. Once the two seahorses are reunited, talk to them to get a heart
piece!
Now go back to the Marine Research Lab and put the three remaining eggs into
the aquarium. Then jump off the aquarium and run up to the glass. The eggs
will hatch and the Zora will come out into a formation that looks like sheet
music. With the Zora Mask on, take out the Ocarina and play the corresponding
song. With that, you learn the New Wave Bossa Nova. Now exit the Lab and play
the Song of Soaring to go to Zora Cape. Play the New Wave Bossa Nova for Lulu
and she'll call a giant turtle. After it finishes talking to you, climb onto
it using the Hookshot to latch onto the tree on the turtle's back. The turtle
will then take you to the Great Bay Temple.
---------------------
The Great Bay Temple
---------------------
First, light all the torches in the first room to reveal a treasure chest.
Open it to find a fairy (1). Next, open the door and put on the Zora Mask.
Dive in the water and check under the ledge you were just on and you'll find
another fairy (2). Now look around. You should see a platform moving up and
down to the left of where the door you came in on is. Get on it and take off
the Zora Mask. Put on the Bunny Hood and jump to the ledge adjacent to the
wall. Kill the Skulltula and then get the fairy that comes out of it (3).
Next, get the rupees and dive into the water. Find an island with a little
key in it and get on it. Turn into Goron Link and turn the key until it turns
off the water. After that, turn into Zora Link and dive underwater. Look in
the corner behind the first key to find a second key. Turn it and water will
come out of a new pipe. Now turn the first key back so the waterwheel works
again. Go to the rising platform closest to you and ride it up. Jump off at
the top to the next ledge. Then turn to the pipe you turned on and wait for
the water to be low to jump. Ride the water to the top and then jump off.
Follow the path to the next room.
In this room, jump off the ledge into the whirlpool. You should see that you
can get off onto ledges and then climb up ladders to reach a different ledge.
Do so and one of the ledges has a barrel on it. Break it and a fairy will be
revealed (4). Dive into the whirlpool again and dive underwater. Get swept
into the first opening and you'll be in a room with some Skullfish. Dive to
the floor and take them out with Boomerangs. Surface and climb onto the only
platform you can reach. Take off the Zora Mask and use the Hookshot to latch
onto the treasure chest. Open the treasure chest to get the map. Next, hit
the jars across the water with the Hookshot. One of them has a fairy in it
(5). Continue exploring and you should find an opening with two Dexihands in
them. Hit them with boomerangs and go through the opening. Follow the passage
until you reach some Bio Deku Babas. Hit them with Boomerangs to cut them in
half, then surface. If you turn around, you'll see one final Bio Deku Baba.
Hit with arrows to kill it and a treasure chest will appear. Hop across the
pads to reach the chest. Open it to get a fairy (6). Now go out the door.
In the next room, fire an arrow at the Real Bombchu next to the treasure
chest. Next, hit the Bio Deku Babas in front of you with arrows until they
die. After that, hit the Dexihand in the center of the pool with arrows or a
Boomerang. Then put on the Zora Mask and jump across the pads to reach the
treasure chest on the other side of the room. Open it to receive the Compass!
Next, dive in the water and open the treasure chest for a key. Surface and go
back to where you entered the room. In one of the river next to the door,
there are two Dexihands. Kill them with Boomerangs from the ledge and then
hit the jar with a Boomerang. Put on the Great Fairy Mask to make the fairy
come to you (7). Do not dive in the river when you this. After you get the
fairy, jump in the river and let it take you to the whirlpool.
Dive to the bottom of the whirlpool and you'll see a jar. Hit it with a
Boomerang and a fairy will appear. Now surface and climb onto one of the
ledges. Put on the Great Fairy Mask and the fairy will come to you (8). Dive
to the bottom of the whirlpool again and then swim in the red-tinted hallway.
Kill the Shell Blades and go to the left. Surface when you reach the wall.
Climb onto the platform in the corner and kill the Octorok if you need to.
Next, take off the Zora Mask and hit the Real Bombchu with an arrow. Put on
the Zora Mask again and swim to the pipe. Land on top of the submerged pipe
and walk up the pipe to the door. Open the door and you'll enter a new room.
Kill the Green and Yellow Chuchus until your magic meter and your quiver are
full. Then open the next door.
In this room, look up and a Wart will come down from the ceiling. The Wart is
a giant eye covered by little eyeballs. The eyeballs protect it from damage.
Hit the eyeballs with Fire Arrows to knock them off the Wart and then kill
them with your sword. Eventually, enough eyeballs will be dead so that you
can hit the Wart with a Fire Arrow to its open eye. When you do this, the
Wart will shake off any remaining eyeballs it has and then start charging at
various places around the room. If the Wart has its eye open when it's
charging, hit with a Fire Arrow. Repeat until it's dead. Once the Wart dies,
a treasure chest will appear. Open it to get the Ice Arrows!
Now exit and go back to the room with the Octoroks. Kill the Real Bombchu
before he becomes a problem, then swim to one of the platforms. As Young
Link, hit the Octorok in front of you with an Ice Arrow and use it as a
stepping stone to the larger platform. Turn the key until the water starts to
pump through the pipe. Now go to the area with the whirlpool by going through
the blue vent. Surface and then go to the ladder covered by water. Hit the
water with a ice arrow. Climb the ladder and then open the door at the top.
Next, latch onto one of the barrels on the yellow platform with the Hookshot.
Then kill the Blue Tektite and fire Ice Arrows into the water to create
platforms. Jump across them to reach the green platform. Now pull the key and
look up. You should notice there is a hole in the grate near the yellow
platform. Go back to the yellow platform and then make ice platforms under
the hole. Latch onto the target with the Hookshot and then open the chest on
top of the grating for a fairy (9).
Now go back to where you got the Map. Go to the treasure chest and use the
Ice Arrows to create platforms to the door. Open the door and in the next
room, lure the Blue Chuchu near the platform and then hit it with an ice
arrow. It will turn into a block of ice. Climb it and then jump to the
platform. Kill the Real Bombchu quickly and then turn the key. Now go to the
room that had the compass in it. You'll see a ledge with some icicles on it.
Use Ice Arrows to reach the ledge and then hit the icicles with your sword.
Then hit the block of ice with a Fire Arrow. Open the door to fight a Gekko
again!
In this fight, the Gekko will call forth a slew of green bubbles down. They
will all hop at you. Put on the Bunny Hood and run around them all to get to
the Gekko. Hit him with your sword and he'll jump to the top of the room
along with the bubbles. Now run. You should see the bubble's shadow on the
ground eventually. Get as far away from it as possible. If the bubble touches
you when it lands, you'll be dragged inside where the Gekko will beat you up.
However, if it doesn't hit you, it will go back up. After you hear the bubble
go back up, aim with an Ice Arrow at the bubble and hit it. Repeat this until
the Gekko is dead. When the Gekko dies, it will turn into a frog. Put on the
Don Gero Mask and talk to it. Next, go through the opened door and follow the
hallway to get the Boss Key. Now jump through the hole in the grate and go
back to the room with the whirlpool. Surface and get out of the water.
Then go back to the first big room with the keys and the pipes. Look to your
right and you'll see another pipe has started. Hit the target above the pipe
with the Hookshot and you'll fall on the pipe. Next, jump on the platform and
turn the key. After that pipe turns on, go to the key just above the water
and turn it to turn the first pipe off. Now go back to the room with the
whirlpool. Next, swim into the yellow-tinted hallway above the bottom of the
pool. Keep to the right to avoid the Dexihands. In the next big room, avoid
the mines and ignore the Skullfish. Kill them using the barrier if you must.
Ride the elevator to the top and jump off onto to the rotating cylinder. Jump
off the cylinder onto the next platform. As you ride the platform to the next
ledge, look around and you should see a little alcove with a torch and a
treasure chest in it. Hit the torch with the Hookshot (it's more difficult
than it sounds) and then open the treasure chest for a fairy (10). Next, go
back up to the platform and then jump onto the next ledge. Hit the water with
an Ice Arrow when you reach the end of the ledge. Next, run across the first
half of the stone, then make a right. When you reach the center of the
cylinder, go to the right a bit and you should be able to see a treasure
chest in a hallway in the wall. Latch onto the chest with the Hookshot and
open it for another fairy (11). Now, go back down to the cylinder and run
across. Then run across the remaining half of the long stone and jump across
the gap to reach the door. Open it.
In the next room, jump to the bottom and jump in the hole the other half of
the seesaw would go in. Wearing the Zora Mask, dive in and you'll see a
barrel. Swim into it and smash it with your head to break it to reveal a
fairy (12). then run to the seesaw that you can get to from the ground (and
is not the one next to the door). Hit the ice above the seesaw with a Fire
Arrow to bring the seesaw up. After you do that, jump onto the next seesaw
and hit the ice above it with a Fire Arrow. Jump onto the platform and turn
the key. Kill the Real Bombchu and then put on the Zora Mask. Navigate the
pipes to the fenced-in section of the room. Break the pots, then use the
Hookshot to reach the treasure chest. Open it for a fairy (13). Now drop to
the bottom and go to the one seesaw you haven't put down yet. Hit the ice
above it with a Fire Arrow, then jump onto the ledge and run to the door.
Open it, and you'll find you're back in the room with the map.
Dive to the bottom and swim in the yellow-tinted hallway. Stay at the bottom
and look for a blue vent. You'll see a fairy in a bubble. Hit it with a
boomerang. Next, look to where you came in from and you should see a pipe.
Swim to it and step on it. As you walk up the pipe, look under the big
platform and you'll see another fairy in a bubble. Hit it with a boomerang.
When you reach the surface, take off the Zora Mask and put on the Great Fairy
Mask to make the two fairies come to you (14,15). Next, go to the end of the
pipe and turn the key. A spout will then turn on. Use the water to reach the
Boss Door and open it.
-------------------------------
Gargantuan Masked Fish: Gyorg
-------------------------------
This fight isn't that much trouble if you know what you're doing (and if you
have some fairies). First, look around the water until you see some bubbles.
This is where Gyorg is. Run up to Gyorg and hit him with an arrow or a
boomerang to stun him. While he's stunned, put on the Zora Mask and dive in
the water to hit Gyorg with your barrier. Once you hit him, quickly swim out
of the water and onto the ledge. Keep in mind that Gyorg has a few attacks.
First, he will jump out of the water on one side of the ledge and then dive
in on the other side. This can damage you if you're not careful. Next, he
rams the ledge so you go flying. For this reason, stay away from the edges.
Also, if you fall into the water, Gyorg has the nasty habit of swallowing you
for major damage. After Gyorg takes a few hits, he will begin sending out
fish to attack you in the water. Just maintain your strategy and Gyorg should
die in no time. In the event that you run out of magic, there are magic
bottles in the corners of the pool, but they are risky to go to.
With Gyorg dead, get the Heart Container and then enter the transporter to
receive Goht's remains. The water then becomes clean again and you find
yourself on Zora Cape again.
-------------------------------------
Restoring the Great Fairy of Courage
-------------------------------------
Play the Song of Soaring and go to the Great Bay Coast. Swim to the coast and
then enter the cave to the right. When you reach the other side of the cave,
you should see some floating land to your right. Jump to the first ledge and
then jump across the next ledges. Use the Hookshot to reach the islands with
palm trees on them. At the end of the path, you'll see a rock blocking a
cave. Place a bomb at the rock and let it explode. Next, enter the cave and
you'll find yourself in the Fairy Fountain. Reunite the fairies and the Great
Fairy of Courage will double your defensive strength as thanks.
-----------------
Waterfall Rapids
-----------------
Exit the cave and then go to the beach again. Run past the two Zoras and you
should eventually reach a tree root. Climb onto it and look up. You should
see a ledge with a palm tree on it. Use the Hookshot to latch onto the palm
tree and then latch onto all the palm trees following it. At the end of the
string of palm trees, you'll find a cave. Enter it and you'll be in Waterfall
Rapids.
In Waterfall Rapids, put on the Zora Mask and dive into the water. You should
see a beaver swimming on the surface of the water. Get close to him and use
Z-Targeting and he'll swim to the bottom. Dive to the bottom of the water and
talk to him. He'll challenge you to swim through 20 rings in 2 minutes. To do
this, stay behind the beaver and swim through each spinning ring. If you miss
one, go back and get it. After you do this, a second beaver will come down
and challenge you to swim through 25 rings in 2 minutes. Do this in the same
way you did the previous challenge and you'll get a bottle! You may challenge
the beavers again to get a heart piece.
Next, exit Waterfall Rapids and drop down from the ledge you're on. You
should see a waterfall to your right. Dive into the water and swim to the
bottom. You should see some Skullfish and a Like-Like. Kill them by using the
barrier. When the Like-Like dies, it will reveal a heart piece. Get it.
Now surface and get on the ledge.
-------------------------
Reuniting the Frog Choir
-------------------------
Next, play the Song of Soaring to go to Woodfall. Raise the Woodfall Temple
from the water and enter it. Go to the room where the Gekko is and defeat it
to reveal a frog. Talk to the frog while wearing the Don Gero Mask and it
will go to the mountain. Next, defeat Odolwa again to restore the water.
Leave Woodfall and drop off the edge to dive into the water. Swim to the left
and then talk to the frog on the other side of the cave while wearing the Don
Gero Mask and it will leave. Next, play the Song of Soaring to go to Clock
Town. Wear the Don Gero Mask and go to the Laundry Pool. Talk to the frog and
it will go to the mountain. Next, play the Song of Soaring to go to Snowhead.
Reenter the Snowhead Temple and defeat Goht. When you reappear, wear the Don
Gero Mask and talk to the frogs. They'll sing and you'll get a heart piece.
Next, go to the bridges between Mountain Village and Goron Village. Wear the
Zora Mask and dive to the bottom of the lake. Walk around and you should see
a treasure chest near the ramp to the surface. Open it to find a heart piece.
-------------------------
Getting the Giant Wallet
-------------------------
Next, play the Song of Time to go back to the first day. Following that, use
the Song of Soaring to go to the Great Bay Coast and enter the hut next to
the Fisherman's Hut.
In the first room, look for a crack in the wall. Place a bomb down in front
of it and let it explode. Before entering the resulting tunnel, stand at the
edge before the drop and take out the arrow. Hit the two Golden Skulltulas in
the tunnel with arrows and then use the Hookshot to get the tokens (1,2).
You'll have to go to the bottom of the tunnel to get the second token. Next,
take out the Fire Arrows and look up. You should see some spider webs. Hit
them with Fire Arrows and then kill the Golden Skulltula. Get the token with
the Hookshot (3). Next, use the Hookshot to reach the target over the door
past the gate. Open the door and go forward.
Hit all the spider webs with Fire Arrows. Next, put on the Goron Mask and hit
the two open vases to reveal Golden Skulltulas. Kill them and get the tokens
(4,5). Next, look up and you should see a Golden Skulltula on the rafter.
Kill it (6). Look to the skull masks above the staircase and you should see a
Golden Skulltula crawl out of one of them. Kill it (7). Next, go down the
stairs and hit the spider webs with Fire Arrows. One of them has a hole
beyond it. Hit the Golden Skulltula inside and use the Hookshot to get the
token (8). Next, climb the structure to the right of the wall. At the top is
a jar with a Golden Skulltula in it (9). Next, drop down and go to the next
door. Look at the skull mask and a Golden Skulltula will crawl out of it.
Kill it (10). Now go to the base of the steps. Face the wall and aim your bow
to the gap between the top of the wall and the ceiling. You should see a
Golden Skulltula a little to your left. Hit it with an arrow and use the
Hookshot for the token (11). Now go back to the first door you come to on the
lower level. You should see a large vase. Hit it either with a Goron Punch or
by rolling into it and a Golden Skulltula will come out (12). Now go up the
stairs and hit the door with cobwebs over it with a Fire Arrow. Enter it.
In this room, search the gap between the wall and the ceiling on the right
side to find a Golden Skulltula (13). Next, hit the picture on the far wall
with a Fire Arrow. It will drop to the ground and reveal a Golden Skulltula
(14). Then go to the drawer and use the Goron Mask to help you pull away the
middle section of the drawer to reveal a hole with another Golden Skulltula
in it (15). Next, go to the bookcase on the northwestern corner from the door
you came in from. As Goron Link, push the bookcase to the side and kill the
two Golden Skulltulas (16,17). Run to the bookcase along this wall and you
should see a Golden Skulltula on top. Kill it (18). Hit the picture on this
wall with the Hookshot to bring it down. Now go to where the Stalchild is or
was on the bookcase. Look for a space with no books and climb up it. Jump
across the bookcases until you reach the hole you made earlier on the other
side of the room by hitting the picture. Hit the Golden Skulltula inside the
hole with an arrow and get the token with the Hookshot (19). Now exit the
room.
Go down the stairs and then hit the first door you come to with a Fire Arrow.
Open it. First, hit the pictures with the Hookshot. A Golden Skulltula is
behind one of them (20). Next, hit the cobwebs with Fire Arrows. A Golden
Skulltula is behind one in the gap between the wall and the ceiling (21).
Then, search the vases and find one that's open. Hit it hard and then kill
the Golden Skulltula that comes out (22). Next, look above the table for an
iron cage that holds three of them. Hit the table with a Goron Pound and then
kill the three Golden Skulltulas (23,24,25).
Exit the room and then go to the end of the hallway. Hit the door with a Fire
Arrow, then enter. Once inside, hit the Skulltula with an arrow and then kill
the Black Boe that is coming toward you. Next, look up and you should see a
spider web on the rafter. Hit it with a Fire Arrow and then kill the Golden
Skulltula under it (26). Next, go forward and kill the Golden Skulltula
behind the tree (27). Next, walk up the tree and then hit all the jars above
the rafters. One of them has a Golden Skulltula in it (28). Next, drop down
and then use the Fire Arrows to hit the remaining spider web. Next, put on
the Goron Mask and hit the two wooden crates. One of them has a Golden
Skulltula in it (29), the other one has a hole in it. Run through the hole
into the tunnel and turn around to find a Golden Skulltula (30).
Now go to the entrance of the Skulltula House. If it is the First Night, you
will see a man there. Talk to him and he'll give you the Giant Wallet!
---------------------------
Getting the All-Night Mask
---------------------------
Play the Song of Soaring to go to Clock Town. Enter North Clock Town and save
the old woman's bag at midnight on the First Day. Next, play the Song of
Double Time until it is the final night. Go to West Clock Town and wait until
10 PM. Enter the Curiosity Shop and buy the All-Night Mask for 500 rupees.
More to come...
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8. Enemies
-----------------------------------------------------------------------------
Bad Bat: This is an incredibly weak enemy. However, it does fly out of
nowhere and can surprise you. One attack defeats it.
Black Boe: These are cagey. Although they are incredibly weak, they do tend
to hide in shadows where they're camouflaged. They also tend to
attack in groups. Just swing your sword wildly in the direction of
their eyes until all of them die.
Bio Deku Baba: These enemies attach themselves to large floating lily pads or
other materials. Hit them with arrows or a boomerang to kill
them. If you hit the stem, they'll fall from their perch and
run around. Another hit will kill them.
Blue Bubble: Let these hit your shield and then slice them with your sword
when the blue gas dissipates. If you attack while the blue gas
is still there, you won't be able to sheath your sword for a
while.
Blue Tektite: These are rather simple. They hop around and occasionally
become aggressive. Hit them three times with the sword to beat
them. Z-Targeting and vertical slashes help.
Deku Baba: There are three types of Deku Babas: aggressive, passive and mini.
The aggressive Babas will actually try to take a bite out of you,
while passive Babas merely spins around in a circle. Mini Deku
Babas, on the other hand, just remain in one area and chomp their
jaws. The number of hits to defeat them varies from type to type,
but is no more than two.
Desbreko: It's a strong and durable fish, but nothing to worry about. It is
always flanked by a group of Skullfish, but concentrate on the
Desbreko. When the Desbreko dies, the Skullfish will die also. Hit
the Desbreko three times to kill it.
Dexihand: Use the boomerang to defeat these. If you don't, they'll most
likely grab you as you try to go past, which would not be good.
Dinofols: These jump around and slice you with their sword. They will also
occasionally stop to blow fire in front of them. Wait for them to
attack and then hit them before they hit you. You may also hit them
with arrows while they are blowing fire.
Dodongo: This is a huge creature. However, it is relatively slow. As such, it
is easy to hit its tail, its only weak point to swords. Either use
Z-Targeting and jump your way around the Dodongo or put on the Bunny
Hood and run around it to hit the tail. When you hit the tail, the
Dodongo will spin around and then breathe fire at you. Thus, you
should run away after you hit the tail, something that will be
somewhat difficult to do if you're Z-Targeting. You may also throw
bombs at it. If it swallows a bomb, it will do double damage.
Dragonfly: This creature flies around and can be incredibly difficult to
defeat. It's main attack is using its tail, which has an electric
charge. Two normal sword attacks defeat it, although bubbles can
be used for a one-hit kill.
Eeno: These snow monsters come out of the ground and throw snowballs at you.
They can be seen as snow moving across the ground. Hit them with a Fire
Arrow to kill them.
Freezard: This is an ice statue that blows chilling winds. Attack with
slashes and punches to destroy it. Normal arrows will not work, but
fire arrows will.
Giant Bee: More annoying than dangerous. These will fly around you and hit
you for little damage. Swat around with your sword until you hit
it.
Hiploop: These creatures charge if they see you, so keep your shield up.
Generally, the idea is to get the Hiploop to push themselves into a
hazard, like poisonous water. If they hit a hazard, they die. In
order to drive them into the hazard, step out of the way of their
charge. You can also defeat them by popping out of a Deku Flower
under them.
Like-Like: Yes, the Like-Like returns! As in the previous Zelda games, hit it
with arrows to kill it easily. If you must fight it underwater as
Zora Link, use the Boomerang to stun it and then punch it. Repeat
until it's dead.
Mad Shrub: This creature is a Deku Shrub that pops up out of its flower and
pelts you with seeds. One attack defeats it.
Octorok: These enemies pop out of the water and spit rocks at you. They'll
dive back into the water if you come close to them, so keep your
distance and reflect their rocks with your shield. Alternatively,
you can use arrows or boomerangs to kill them.
Real Bombchu: This enemy has a bomb attached to it and will light the fuse
when it sees you. Either run away from it until it blows up or
hit it with a projectile to kill it safely.
Red Bubble: These are skulls with flames around them. They hop around in
order to attack you. If they hit your shield, the flames will
dissipate and you can attack them.
Shell Blade: These are somewhat difficult to kill. You're not likely to have
an open shot at the ligament in the shell if you're not Zora
Link. Hit the ligament with a boomerang to kill them. You can
block their charge with your shield.
Skullfish: Not a problem at all. These weaklings swim around and attempt to
catch you unaware. Hit them with any attack to kill them.
Skulltula: Skulltulas drop down from the ceiling and either show their front
or their back to you. Their front is invulnerable to blows, but
their back is weak. One hit to the back generally defeats them.
Slime: This is an incredibly weak creature and has a heart or a magic
jar lodged inside it. One swift attack will kill it and release the
item it has inside.
Snapper: Snappers retreat into their shells when they see you and charge.
Roll out of the way of their charge and attack their head if you
insist on defeating them. You can also defeat them by popping out of
a Deku Flower under them. Also, you can flip them over by pounding
the ground with the Goron Mask.
Tekkuri: This is one of the more annoying enemies in the game. It is a large
bird and steals an item if it touches you. Not good. To kill them,
hit them with arrows from a distance. If they do die, they leave
behind gold rupees!
White Boe: Similar to the Black Boe, but without the camouflage advantage.
However, also like the Black Boe, they attack in groups. Swing
your sword wildly or use the Goron Pound to defeat them.
White Wolfos: These are surprisingly easier than regular Wolfos. They don't
tend to block as much, especially when they're running. White
Wolfos principally attack by making two swipes with his claws.
The swipes will usually miss if you stand still. After the
swipes, you can strike it with your sword.
Wolfos: These creatures have incredible blocking ability and are fairly
aggressive. Lock onto them with Z-Targeting and hit them with a quick
sword swipe when they start to attack. Otherwise, your attacks will
most likely hit their arm.
-----------------------------------------------------------------------------
9. Songs
-----------------------------------------------------------------------------
C Right, A, C Down, C Right, A, C Down - Song of Time
The Song of Time will transport you to the Dawn of the First Day. You can
also save your game.
C Down, A, C Right, C Down, A, C Right - Inverted Song of Time
The Inverted Song of Time greatly slows the passage of time. Thus, you're
given more time to work with. However, the night is much longer as is the
day.
C Right, C Right, A, A, C Down, C Down - Song of Double Time
The Song of Double Time increases the time by a half-day.
C Left, C Right, C Down, C Left, C Right, C Down - Song of Healing
This song exorcises spirits from Link's body or from other spirits and turns
them into a mask.
C Down, C Left, C Up, C Down, C Left, C Up - Song of Soaring
This song transports Link to the location of any Owl Statue he has activated.
C Up, C Left, C Right, C Up, C Left, C Right - Epona's Song
This song calls to Epona to come to you. It works on any place on Termina
Field or its various extensions.
C Up, C Left, C Up, C Left, A, C Right, A - Sonata of Awakening
This song awakens anything from a deep sleep.
A, C Right, C Left, A, C Right, C Left, C Right, A - Goron Lullaby
This song puts any Goron to sleep.
C Left, C Up, C Left, C Right, C Down, C Right, C Left - New Wave Bossa Nova
This song inspires people to sing.
More to come...
-----------------------------------------------------------------------------
10. Heart Pieces
-----------------------------------------------------------------------------
#1: On the clock tower in South Clock Town. Use the nearby Deku Flower to
reach it.
#2: In the tree in North Clock Town. Jump across the pillars to reach it.
#3: In the Deku Palace. It's in the garden that does not contain the hole to
the Magic Bean Seller. Avoid alerting the guards and you'll get it.
#4: In a treasure chest in Woodfall. It can be retrieved before or after
defeating Odolwa, but it's easier to do it after.
#5: In the Postman's House in West Clock Town. Talk to him and stop the clock
at 10 seconds.
#6: Go on the boat cruise after defeating Odolwa. Hit the target 19 times.
#7: Give the man at the Tourist Information Desk a picture of the Deku King
before defeating Odolwa.
#8: In the Swordsman's School in West Clock Town. Choose the Expert Lesson
and slice the 10 logs with jumping slashes.
#9: In a hole in Termina Field. Use the North Clock Town exit and you should
find it near the Dodongoes. Inside, kill the two Dodongoes.
#10: On top of the Tourist Information Center. Use the Deku Flower to reach
it.
#11: In the Treasure Chest store in East Clock Town. You must use the Goron
Mask to complete the game.
#12: On top of a tree in the passageway to the Southern Swamp. Climb up a
vine ladder on the side to get it.
#13: Get a perfect score in the Honey & Darling Shop in East Clock Town all
three days.
#14: Reunite the two seahorses at Pinnacle Rock.
#15: In the area of the Great Bay Coast under the entrance to the Waterfall
Rapids. Dive into the water with the waterfall and then kill the Like-
Like.
#16: Reunite the Frog Choir and talk to them.
#17: In the lake between Mountain Village and Goron Village. You'll need to
dive to the bottom.
#18: In Termina Field. It's in a cave under a rock next to the gate to the
Great Bay Coast. Kill the Bio Deku Babas and then hit the hives to find
the heart piece.
#19: In Waterfall Rapids. Complete the beavers' challenge after getting the
bottle to get the heart piece.
#20: Talk to Anju's Grandmother and listen to the 'Carnival of Time' story
while wearing the All-Night Mask. Answer 'On the eve of the festival' to
get a heart piece.
#21: Talk to Anju's Grandmother and listen to the 'Four Giants' story while
wearing the All-Night Mask. Answer 'I dunno' to get a heart piece.
#22: Get a perfect score in the Swamp Shooting Gallery twice.
-----------------------------------------------------------------------------
11. Owl Statue Locations
-----------------------------------------------------------------------------
Clock Town: Walk around the Clock Tower and you'll see it.
Milk Road: It's in view as you enter Milk Road from Termina Field.
Southern Swamp: Go right after entering from Termina Field and you should see
it.
Woodfall: On the podium with the Deku Scrub symbol.
Mountain Village: Right before the entrance to the path to Snowhead.
Snowhead: To the right immediately before the ice bridge.
Great Bay: On the ledge under the Marine Research Lab.
Zora Cape: On the ledge Lulu is sulking on.
-----------------------------------------------------------------------------
12. Gossip Stone Sayings
-----------------------------------------------------------------------------
"The spirit of a charismatic dancer who died in Termina Field dances there
night after night."
"It seems you can become a Milk Bar member if you do a good deed at the
ranch."
"It seems the veranda door of the town's Stock Pot Inn has carelessly been
left unlocked."
"The Swamp Tourist Center will not accept pictographs taken outside the
swamp. But if you bring a pictograph of the guide's son, he'll give you
something nice."
"It seems the face of the slightly larger, strange stone changes when the
guitar of waves is played..."
"It seems the face of the slightly larger, strange stone changes when the
pipes of awakening are played..."
"It seems all strange stones that are arranged in a row wish to be the same
color."
"It seems the face of the slightly larger, strange stone changes when the
drums of sleep are played..."
"The symbol of marriage, the Couple's Mask seems to have the power to calm
and silence arguments."
"Anju, the woman at the inn, is known for being careless and frequently mixes
up guests."
"It seems the hideout of Sakon, the thief, is tucked away at the edge of
Ikana Canyon."
-----------------------------------------------------------------------------
13. Contact Information
-----------------------------------------------------------------------------
Feel free to e-mail me at masvega@hotmail.com if you have any questions or
comments. But DO NOT ask me when I am going to update. I've answered when
I'll update below.
I WILL UPDATE WHEN I UPDATE!
----------------------------------------------------------------------------
14. Disclaimer
----------------------------------------------------------------------------
This guide is copyright 2000 Masvega.
This is an unofficial guide. If you wish to distribute this, feel free
to do so as long as it remains unaltered, you give me full credit and
you notify me.
----------------------------------------------------------------------------
15. Credits
----------------------------------------------------------------------------
I'd like to thank:
-Nintendo for developing and publishing the game.
-Abby Hughes (abbyhughes@home.com) for some information.
|
|
Ocarinia Of Time
Walkthrough
Kokiri Forest & Deku Tree
When you begin the game, you find yourself in Link's home. There's nothing you can do now in your house, so leave it. Outside, you'll find Saria, a key character in the game. She'll talk to you for a bit. after the conversation is over, follow Navi's directions that she told you and go to the Deku Tree. When you approach the log entrance to go to the Deku Tree, Mido, the boss of the Kokiri, will tell you that he won't let you pass until you have a sword and a shield. The shield is not found, it is bought in the local store for 40 rupees. You can find rupees by walking in the grass, in treasure chests in the houses, in pots, just look, and you'll find 40 rupees no time flat. To find the sword, go to the southeast corner of the on-screen map. Enter the hole. Inside, you'll find a boulder that is rolling around in a square maze. Avoid the boulder, and look for a treasure chest. Inside, you'll find the Kokiri Sword. Now go back to Mido, and he will let you pass.
Shop Prices:
Recovery Heart: 10 Rupees
10 Arrows: 20 Rupees
30 Arrows: 60 Rupees
30 Deku Seeds: 30 Rupees
5 Deku Nuts: 15 Rupees
1 Deku Stick: 10 Rupees
Deku Shield: 40 Rupees
10 Deku Nuts: 30 Rupees
After going past Mido, you'll encounter your first enemy, the Deku Baba. It isn't much of a threat, either avoid it or Z Target it and hit it repeatedly with the sword until it falls, but it will regenerate (this strain...) It will give up a Deku Stick, which can be used as a weak sword or to burn things. Walk up to the Deku Tree, and explain that its cursed and needs your help. It will open its mouth, making an entrance to the first dungeon. Inside, go up the stairs to your left. When you reach the second story (you will know by checking to see if the Link moved on the Dunegon Status Screen) move around the circular room until you come apon a chest. Open this chest and you will find the dungeon map. Now, enter the door that is in the southwest corner. Inside, you'll have to defeat a Deku Scrub. Z Target it, and hold R to deflect the nuts it shoots at you back to him. After being hit, it will run out of its plant home. Follow it, and get close so it will talk to you. The bars on the door will raise, and enter that door. Inside, there will be a floating platform, and a treasure chest. Jump on the floating platform to get to the chest. Inside is the Fairy Slingshot, one of Child Link's most useful items. Now you've probably noticied that the platform fell down...use the slingshot to knock down an anchient ladder above it. Now, go back to the circular chamber. Go up to the third floor. After that, go to the west side and open the door. The door will slam behind you. Jump on the switch to raise the platforms, and make it to the compass. To open the door, light a deku stick and set fire to the unlit torch. Now, go out to third floor's circular room, and go to one of the three extended platforms. A Big Skulltula will spin down. When it turns it back to you, swing your sword to hurt it. Repeat this two times to defeat it. Now, jump off the platforms to break the web in the first floor (not mentioned.) You'll land in water below. Go to the east side of the room you landed in and light a torch. Walk along the shallow water and burn the web that blocks the exit to the room that you can reach. Inside your newly accessed room, there will be a Deku Scrub. Defeat it, and it will tell you that in order to get to the room where Gohma is, you will have to defeat its brothers in order of 2-3-1. Now, shoot the silver eye above the door with bars, and they will raise. Enter, and dive down to hit the switch down under the water. The water will lower, and you can safely pass to the other side of the room. After that, you'll enter a octogonal in shape. Light the two unlit torches to enter into the next room. Inside, you'll find some Gohma Larvae. Just attack with your sword twice to kill them. Exit the room, and you'll find yourself back in the room you fell into, except on the higher level. Push the moon block in the water below for easy access to both levels. Usuiong the torch on the bottom level, light a deku stick, climb up the block, and burn the web on the second level. Fall down in the hole. You'll find three Deku Scrubs. Defeat them in the order two, three, one (Middle, Right, Left ^_^) One of the scrubs will open the door for you, and you will face Gohma.
Gohma:
Z Target Gohma Immediately. In order to be able to attack it, hit it with the fairy slingshot when its single eye turns red. This will stun Gohma. Go near it and hack away with your sword until Gohma recovers. After this, it will most likely go up on the celing. Make sure you have Z Target on, and shoot it when its eye turns red. This will prevent it from laying eggs, which will hatch into Gohma Larvae. If you hit it on the ceiling, it will fall to the floor, where you can hit it again with the sword while its stunned. Repeat this process until Gohma dies. Collect the heart piece, and enter the blue light. You'll receive the Kokiri's Emerald.
For further info on how to beat this enemy click here >>
Hyrule Plain:
Get out of Kokiri Forest. After taking a few steps out into you'll meet up with Kapora Gaebora. You'll talk for a bit, and he'll fly away. Walk straigt forward for a bit on Hyrule Plain until you see Hyrule Castle in the distance. Go towards it. If the gate is raised, wait until daytime, and the gate will lower.
Market:
In the market, you'll meet shady characters, dogs, chickens, and who knows what else! Run over to the opposite side of the fountain, and talk to the girl that's looking right back at you on the screen. Her name is Malon. After explaining her situation, go to the exit that has a castle in the distance.
Market Minigames:
In the shooting gallery, pay the man 20 rupees and you'll play a shooting game. Shoot all the rupees to gain a bullet bag which will upgrade your current carrying capacity by 10 seeds. Here is the order on which the rupees will appear.
Green Rupe, center
Blue Rupee, left
Blue Rupee, right
Green Rupee (Jumps up and falls down), center
2 Blue Rupees, appear stationary on left and right side
2 Red Rupees, moving across line right to left, spacing small
2 Red Rupees, moving across line left to right, spacing large, moving faster
You will get a free retry if you can make 8 or 9 shots, and you can get as many retry's as you want, despite what the manager says.
Bombchu Bowling (accessible only after you have gotten a bomb bag):
In the bombchu bowling alley, you'll pay 30 rupees you must set a bombchu off into three holes. You are given 10 bombchus, and when you lose all 10, the game is over. The first prize will be a piece of heart. After obtaining the piece of heart, random prizes will be given out, including bombs, bombchus, purple rupees, and a bomb bag that will let you hold 10 more bombs.
1st goal: Just line yourself up with the target in the middle, and when the spike is in the middle, let a bombchu go. It should go in the hole if you are perfectly facing the target.
2nd goal: The hole's placement is random, but is usually in the right corner. This is the trickiest one. Also, you'll notice that a chicken will be an obstacle now (don't tell the Hyrulean Humane Department!!!) You can either avoid it, as it tends to gravitate towards the middle, or stun in with a bombchu, and navigate bombchu around it. Try putting bombchu at a SLIGHT angle at the middle. It should go through the middle on your 2nd or third try.
3rd goal: Line yourself up with the target, make sure that the spike, chicken, and the huge chickent aren't in the way, and pray that it doesn't hit them.
Treasure Chest Game:
Pay 10 rupees, and just open chests randomly. The prize is a piece of heart the first time.
Bazaar Prices:
30 Arrows-60 Rupees
50 Arrows-90 Rupees
1 Deku Stick-10 Rupees
10 Arrows-20 Rupees
5 Bombs-35 Rupees
Recovery Heart-10 Rupees
Hylian Shield-80 Rupees
5 Deku Nuts-15 Rupees
Potion Shop Prices:
Fish-200 Rupees
Bottle Bug-50 Rupees
Poe-30 Rupees
5 Deku Nuts-15 Rupees
Blue Fire-300 Rupees
Fairy's Spirit-50 Rupees
Green Potion-30
Red Potion-30
Hyrule Castle:
Walk on the path and and talk to the guard you'll meet at the gate. Now, go back the way you came, but look to your left and talk to Malon. She'll give you a weird egg. In a day it will hatch into a chicken. Now, climb up the grass vines and go over the gate by jumping down. You have to dodge the guards now. Don't cross their line of sight!! If they see you, you'll have to start over! Dodge their sight until you come to Hyrule Castle, and dive in the moat so the guards won't see you. You'll find Talon, the manager of Lon Lon Ranch. Use your chicken to wake him. Push the two crates left and up until they can go no further. They should be stacked. Climb up on the crate, and jump to the slightly open water gate. Crawl inside. You will now have to dodge a series of guards. They will move in the direction there head is turned. After dodging them all, you will meet Princess Zelda. She will talk to you and later you'll meet Impa., who will teach you Zelda's Lullaby. Follow Impa out of the castle.
Lon Lon Ranch:
Walk to the middle of Hyrule, and you will come apon Lon Lon Ranch, the only Ranch in Hyrule. Go in the corral, and talk to Malon. She will teach you Epona's Song, which can be used to call Epona when you are older. Now, talk to Talon who is in the Red-Roofed house. He'll let you play the Super-Cucco game, where you have to pick out the three super-cuccos out of a whole bunch of other chickens. If you win, he'll give you a bottle full of Lon Lon Milk. Now, go to Kokriki Forest, and in there, the Lost Woods.
Lost Woods:
Inside, you'll notice that the music will become louder and softer. Where it is soft, that's the game's hint to not go there. It will probably lead you back where you started. Instead, follow your ears and navigate the forest. As a guide, go right, left, right, left, forward, left, right. You'll end up in the Sacred Forest Meadow. This is pretty easy, just navigate the forest and fight off the Mad Scrubs wiht your shield. You'll find Saria, and she'll give you another tune, Saria's Song. Then, leave the forest and head to Kakariko Village
Kakariko Village:
You've got a few things to do here. First, go to the graveyard, and pull the gravestone the has three plants at the head of it. Drop down and get the Hylian Shield. Then, go back into town, and give the 7 cuccos to the chicken lady. See Z-Crets for info on finding them. You'll get the second bottle. Now, show the letter that Princess Zelda gave to you to the guard at the northernmost exit (the exit that is blocked.) He'll open it up for you, and tell you that he'll give you a discount on the Hylian shield (but you allready have this if you've followed this guide.) and tell you that he wants the Keaton Mask. If you care to, you can go to the Happy Mask Shop in Hyrule, which is now open, and borrow the mask and sell it to him for 15 rupees (5 rupee profit...JOY!) Walk through the gate to head for Death Mountain.
Death Mountain:
This is simple. Just keep walking and follow the path until you find Goron City. Don't worry about the Tektikes, they can be easily avoided. If you feel that they are itching to die, Z target them and slice them while they jump at you.
Goron City:
Go down to the bottom level. On the soft rug, play Zelda's Lullabye (C Left, C Up, C Right, C Left, C Up, C Right) and the door will open up. Inside is Darunia, the king of the Gorons. He won't talk to you unless you play Saria's song (C Down, C Right, C Left, C Down, C Right, C Left.) After playing Saria's song for him, he will give you the Goron's Bracelet. This handy dandy item will let you pluck up bomb flowers and grass. Light up all the torches with Deku Sticks on the bottom and middle floor to make an urn appear. Throw a bomb in for a random prize! Who knows, maybe it will be a heart piece...^_^
Dodongo's Cavern:
Caution: Deku Shields will burn in this level, so please use a Hylian Shield.
When you enter Dodongo's Cavern, there will be a wall in the opening, but don't despair! Strike the wall with your sword to notice its differernt pitch. Now, pluck a bomb flower and place it near the wall, and it will crumble. Now, you will be in in the room with a Dodongo's head in the wall. Go onto the central platform with a Beamos in the center, and take the right moving platform. Jump onto the protruding ledge, and bomb the wall at the far end of the ledge. Inside will be a long twisting corridor. Go inside and Dodongo Larvae (slimy crawly thingys...) will bore through the floor. After hitting them, they will flash red and explode! At the very end of the corridor, push the Armos Statue onto the switch, and enter the door.
You'll come in a room with several hexagonal platforms. In here, you will fight two Lazalfos. Just strike at them until they die. After you've exterminated them, the bars over the doors will raise, and you can go on to the next room. In here, you'll find some Dodongos. Kill them by strinking their tales. Watch out, as they will blow up after they die! To get out of the room, light a Deku Stick and set fire to all the torches.
Exit the blue room. You'll find yourself in the room with the big Dodongo head. Press on the switch, and the door on the opposite side of the room will be accessible. Make your way over to the door, but don't enter it. Instead, take a left and bomb the odd looking wall with a bomb flower. Inside will be the Dungeon Map. Now, you can enter that room.
You'll find yourself in a large room with a stone staircase thats too high to reach. First, bomb the bombable wall and get the compass. Now, put a bomb right in the middle area where there is no flower. The staircase will lower down enough for you to climb up. Walk around and exit the room (you are now in floor 2.)
Inside you'll find a room with 4 Armos statues. Push the statue away from the ladder that leads to the door switch. If you accidently touch one other than the Armos statue near the switch, it will come after you. You can kill it with a bomb, or use a deku nut to temporarily immobolize it, and hack at it with the sword. Like Dodongos, it will explode shortly after. Press the switch at the top of the raised platfor to raise the bars, and enter the room.
And, your back in the big Dodongo head room! Cross the bridge and watch out for the Fire Keese. On the opposite side, enter the door. You'll know find yourself in a room full of moving spikes! Navigate through the maze until you find a moon block. Pull it out so you can reach the ladder. Pluck a bomb flower and blow up the bombable wall. You'll now find yourself in a room that has a platform covered with flames! In order to extunguish the flames, you must shoot the Gold Eye above the exit with the Fairy Slingshot. The flames will go out temporarily, so don't waste any time going towards the exit!
You'll find yourself in a long hallway. In here are Dodongo Larvae, so just avoid them alltogether or slice them. Exit it and you'll be in a large room. Like before, you have to defeat two Lizalfos. Use the same strategy as before, and you'll defeat them with ease. After you beat them, you will be allowed to enter the next room. Now, there will be TWO platforms in flames. Shoot the Gold Eye at the opposite to put out the first platform. Jump on it, and turn left. Hit the Gold Eye over there to put the second eye out. As before, the flames are timed.
Now, you'll be in the spike room. Jump across, and open the treasure chest to your right. It will be a bomb bag, which will allow you to place bombs whenever you feel like it. The other chest in the room doesn't have much of interest, but you can get it if you want. Open the door, and pass through another winding hallway. It leads to THE BIG DODONGO HEAD ROOM!!!!! Press the switch to make one of the pillars rise to the second floor. Its easier now to get to the first and second floor if you press it. Go on the bridge, and drop a bomb in each of the places where the bridge has holes in them. This will light each of the Big Dodongo Head's eyes, which in turn opens his mouth. Jump down and enter his mouth.
Another puzzle awaits you, novice gamer. Follow the side pathways until you get to two moon blocks. Push one underneath the other one, and push the raised block down on the ground. Pull this and put it underneath the other raised block, and push it forward to move to the end of the hallway. Push the moon block you find there down to the level below, and push it in the hole. This will keep the switch down and grant access to the next room. Open the chest, and bomb the center of the room. Go down the hole.
King Dodongo:
As usual, Z Target it immediately. King Dodongo will open its mouth right before breathing fire. Remember the words of a Goron, "Dodongo's will eat anything!" So, feed it a bomb! Throw one into its mouth while its charging up for a fire attack. This will stun King Dodongo. Come up close while its stunned and give it a bunch of good whacks with your sword. After it recovers, it will do a roll attack. In order to not take any damage, use your Hylian Shield and hold R while King Dodongo rolls. He'll bumb you, but you will take no damage! Repeat this process about three times. In his dying breath, King Dodongo will try to do a roll attack, but will end up rolling into the lava. Collect the heart piece, and enter the blue light. You'll receive the Goron's Ruby, and hopefully not a Goron Hug *shudder.*
For further info on how to beat this enemy click here >>
You want an upgrade? Go to Death Mountain (if you have been following the guide, you should allready be there) and find the natural staircase that has a boulder on each ledge. Using your bombs, blow up each one with a bomb a piece. Now, climb up to the three stairs. You'll find yourself in a large natural channel. Make sure you have your Hylian Shield equipped. Rocks shot out from the volcano will come down and rain on you with pinpoint accruacy. Use your Hylian Shield to protect yourself from the rocks. Since the boulders appear in waves, when a wave of rocks stop hitting you, run for about four seconds, and keep defending. Slowly but surely you will make it to the other end. Once there, you'll have to climb a cliff infested with Skulltulas. You can either: A. Use your slingshot and kill them all quick and easy or B. Be a wuss and not hurt nature. So just do A, its cooler. At the top, you'll find Kaepora Gaebora, who will tell you to go to the fairy spring. In order to get to the spring, go and bomb the funny looking wall to the left of the entrance to Death Mountain Crater. Inside, you'll find a spring with the tricorce symbol on an altar. Play Zelda's Lullabye (C Left, C Up, C Right two times, you should know this by now) on the symbol. The fairy will appear and give you a magic meter and a spin attack. You can do this attack now in four ways.
1. While usuing the sword, when Link brings his sword back, Immediately depress B. You'll just whirl your blade (doesn't take up magic.).
2. Hold B until there is blue energy around the sword, and release.
3. Rotate the joystick around FAST and Link will do a spin attack equivellant to the blue energy attack (doesn't take up magic.)
4. Hold B until Red energy will form around your sword. This will create a large spin attack.
Having said that, Kaepora Gaebora will fly you back to Kakariko Village.
Zora's River:
Get out of Kakariko village and go left. Keep walking and you'll eventually find Zora's River. This river can be confusing as it is easy to get disoriented. But don't despair. First, bomb the four boulders that block the entrance. Now, go and run until you get to the metal gate. There will be a guy there, that will sell you magic beans. You don't need them, but if you want, you can buy them. In order to get to the other side of the gate, you must jump to the other side of the river. Jump at the part with the texture with some dirt in it. You'll make it to the other side. Now, jump to the other side of the gate. All you have to do now is just keep following the path until you find a triforce sign at a waterfall. If you want, you can play some songs to a couple of frogs, but its not required. Play Zelda's Lullabye on the triforce and a secret path will open up behind the waterfall. Jump across the chasm and enter.
Zora's Domain:
Follow the land path that goes upstairs. Talk to the big fish that is sitting up on the platform. After explaining his folly, go left to the path that goes to the waterfall (seen in Zora's Domain when you walk in, not the waterfall in Zora's River) and talk to the Zora up there. He'll throw a few rupees in the water, and its your job to dive down and collect them all. This game is simple, it needs no explanation. When you win the game, go back up to the Zora who threw the rupees and he'll give you the Silver Scale, which lets you dive down 5 levels. Jump down the waterfall and enter the stone arch thats submerged in the water and warp to Lake Hylia.
Lake Hylia:
Your purpose in this area is to get a bottle. Swim a little bit and you're bound to see it. Just dive down and get it. Of course you'll want more than just a bottle. Swim to the hut on the west sid eof the lake. Inside, you'll be able to FISH!
How to fish like a pro:
Find a fish using Z targeting. Now, cast the line. If you cast too far, just reel up until you can see the fish. Now, give the line a BIG jerk once. Keep doing this until you get the fish's attention. Now, you'll want to give the line a small jerk away from the fish. Now, keep the line still for several seconds. If it doesn't bite, keep jerking the line slightly from the fish, and wait. Patience is the key here. If it does bite, Press up and a A IMMEDIATELY, or you will lose the catch. When you feel the rumbles getting intense, change the direction of the line. You will catch the fish eventually.
Zora's Domain:
Go back to Zora's Domain. Show the note in the bottle to King Zora. He will move aside and grant you passage behind his throne. First, though, catch a fish in the shallow water on the first floor. Now, go through the passage Zora granted to you.
Lord Jabu Jabu:
Go and give Lord Jabu Jabu a fish. He'll open his mouth and suck you in! You'll end up in his mouth. Use your fairy slingshot and shoot his uvula. Its hanging from the ceiling. Now, open the "door" that was previously unaccessible. You will find yourself in a round-like room. Just follow the path, as you can't reach the hole on the left side just yet. Open the door at the end of the path and you'll find Princess Ruto. She'll walk off and fall into a hole. Go after her. When you meet her again, talk to her twice. Now, your job is to carry Princess Ruto. Enter the door on the platform you are on. You're now in a hallway with a bunch of Shaboms. Avoid them and and make your way to to a large room with a gap with a switch in it. Throw Princess Ruto to the other side. Now, push the switch and to raise the water. Climb out of the gap, pick up Princess Ruto, and exit. Just keep walking until you find yourself in that circular room that you came to earlier. Take the floating platform up to the 1st floor. Go now back to the hole room (this will be to your right if you are on the floating platform.) Make your way to the other side of the hole room and open the door. Watch out for Bari and Biri, as attacking them may shock you! You'll now be in a hallway that divides into many other hallways. Go down the right hallway, avoiding the Centipedese and find the door with a switch above it. Put Ruto on top of it. The door will open up.
You'll be in a room with a whole bunch of Stingers in it. When they fly at you, Z target them and use your fairy slingshot. Kill them all, and a treasure chest will appear. Inside will be the boomerang. Now, exit the room and be scolded by Princess Ruto, but just pick her up. Go down the hallway and move to forward to another room with another switch. As usual, plop Princess Ruto on it. Enter inside, and you'll find a Tentacle. Use your boomerang against in when you lure it out. Doing this will get rid of a tentacle, and you will get the map. Repeat this for the next two rooms. Now, you should have gotten the comapss. Go to the hole room, and fall down the hole where there was once a tentacle. You'll fall down on the higher level of the room where you first had to carry Princess Ruto. Go into the door on that level. You'll see the Zora's Sapphire. Throw Ruto up there, and the platform will rise up, and you'll face Big Octo. Throw the boomerang at him to stun him, and hit the green spot on his behind. Do this several times to defeat him.
The platform will come back down, minus Princess Ruto. Don't worry, she's ok. Get on it and let it bring you up. Walk out of the room. You'll find a room with two electrical springy things. Use your boomerang to stun them, and use them as platforms. Cross them, and exit the room. Go on a platform, which will lower down to the round room. Get a block, and put it on the switch to hold it down. This will get rid of the membrane. This is your last room before the boss! Climb up to the higest part of the room, and use your boomerang to hit the switch that will open the boss door. Enter with pride, as you've almost beaten the level!
Barinade:
Z Target it, as always (this is the last time you will be reminded this.) First, throw the boomerang on the lightning tentacles on Barinade. Just hit them all to defeat part 1. Part two is when Barinade begins to spin around the room. Hit the boomerang at him to stun it and hit it with your sword. Repeat this until this pushover is nothing more that seafood. Take the heart container, and enter the blue light to get the Zora's Sapphire.
For further info on how to beat this enemy click here >>
Farore's Wind:
After beatintg Lord Jabu-Jabu's "dungeon" inspect the island on the east side of the map. Bomb the rocks there, and you will clear them out. Inside is a great fairy's fountain. Play Zelda's Lullabye on the Triforce mark and the great fairy will give you Farore's Wind. This can warp you to a location that you choose in a dungeon. I've never used this spell on my gamepak, but its there if you want to use it.
Graveyard:
Instead of going back to Hyrule Castle like the annoying Navi says, go back to the graveyard in Kakariko Village. You must wait until it is night, or the boy in the graveyard will yell at you if you try to move any gravestones. Find the biggest gravestone at the end of the the graveyard. If you want to, read the inscriptions and fight the poe that comes out to learn a bit of the game's story. Play Zelda's Lullabye on the Triforce Mark and the big grave will explode, and will leave a hole. Enter the hole, and you'll come into a "mini-dungeon." The room you will enter will have alot of skeletons in it. In order to get to the next room, eliminate all the Keese in the room. The next room will have about 4 ReDead in it. Killing them is not necessary, but you can do it for fun if you wish. In the final room, read the inscriptions and you'll get the Sun's song (C Right, C Down, C Up, C Right, C Down, C Up) This will advance the game to night or day at command.
Hyrule Castle:
Go to the castle (you've probably been told to do this by Navi.) You'll see a cut scene with Gannondorf chasing Impa and Zelda on horseback. After that's over, dive down into the moat on the right side and get the Ocarina of Time. Now, enter Hyrule Castle and go to the Temple of Time. Play the song Zelda taught you in the cut scene when you got the Ocarina of Time at the solid door in the Temple of Time (play C Right, A, C Down, C Right, A, C Down, C Right.) The door will dissapear and you'll see the Master Sword stuck in a stone. Pull it out, and enjoy loads of cut scenes!
7 years have passed....
You'll awaken as a older version of yourself. The Deku Stick, Boomerang, and the Fairy Slingshot will not be avaliable to use. Go out of the the Temple of Time and you'll find a decimated Hyrule. What was once a lively city square is now a ruined town with a population of ReDeads. Exit the ruins to go to the Hyrule Plain.
Ingo Ranch:
In 7 years, the Lon Lon Ranch owned by Talon has had new managment. Gannondorf granted control over the ranch to Ingo, and Ingo threw Talon out of the ranch. Talk to Malon in the stables to learn more details. Ingo will be standing at the front of the corral. He'll let you ride a horse for 10 rupees. Don't use the horse that is close to you, instead call Epona using her song. Get on her, and talk to Ingo while on Epona. He'll challenge you to a race. Beat him twice, and you'll get to keep Epona.
Strategies for beating Ingo:
The first time you you race him, it will be pretty easy. Just pull ahead of him using a few carrots and you're on easy street for the rest of the race. The second race will prove harder. Pull ahead of him using all but 1 carrot. Make sure to thwart all of his efforts to pass you. If you win, you'll get Epona at command.
Kakariko Village:
Kakariko is still in the same place as it once was, and that is the place you must go next. There are a number of things you can do here, but none are needed at this time. You should head over to the graveyard immediately.
Graveyard:
You may have heard of a treasure Dampé, the gravekeeper had. This treasure is the hookshot. Unfortunatly, he died shortly after Gannondorf gained control over Hyrule. His spirit lives on, however. On the left side of the graveyard, pull back the gravestone that has flowers at the base. Drop down and you'll find Dampé. He'll challenge you to a footrace. Just follow Dampé and dodge his flaming obstacles he throws. If you can make it in under a minute and five seconds, he will give you the hookshot. At the opposite side of the room where you get the hookshot, play the Song of TIme to make a blue block appear. Climb it, and you'll end up in the windmill. Talk to the musiscin, and he'll teach you the Song of Storms.
Kokiri Forest:
Make your way back to Kokiri Forest. You'll find it overrun with monsters. You can't do anything about this now. Talk to the Kokiri children to get some more of the story. Now, make your way to the Lost Woods. Make your way through the forest the same way you did when you were younger to the Sacred Forest Meadow. The forest will be full of Moblins. Attack them with the hookshot when their back is turned to you. There is one final challenge, however, when a Moblin with a big club tries to pound you down to the ground. Dodge the shockwaves of his club, and make your way behind him. He'll just stand there, where you can easily kill him with the Master Sword. You won't find Saria, but you will find the Forest Temple.
Forest Temple:
Use the hookshot on the dead tree limb to get to the entrance. In the first room, you are immediately confronted with two Wolfos. Defeat them by attacking when their guard is down. After you beat them both, climb the east wall and get a key (you will need these from now on in dungeons) and exit the room. You'll come into a small hallway with a Big Skulltula. Just kill it, and go on into the next room. You will find yourself in this dungeon's "main" room. When you walk in, you'll see 4 poe's take the flames away on the four torches. Don't worry about it for awhile, its a later objective. Move up to the northern-most exit and go through. Defeat the blue bubble there by putting out its flame with your shield, and hitting the skull when its flame is put out. Exit the hallway and you'll find yourself in a circular room. Some Stalfos will drop from the ceiling. Attack them when their guard is down quick! If they jump attack, jump out of there way immediately, or you will take major damage. Once you kill them all, take the key from the chest.
Go back to the main room. Now, go to the hallway on your right. Play the song of time to remove the Time Block, which will reveal a door. Enter this door to go into a courtyard. Get up to the right side of of the courtyard and climb the vines to the 2nd floor, while dodging Skulltulas. At the top, enter the door up there. Kill the Blue Bubble and the Dungeon Map will appear. Now, go to the other side of the room. You'll be in another courtyard. Use the hookshot to pull yourself up to the little balcony to your left. Push the switch to make the water in the well drain out. Go down inside and get the key in the hallway.
Go back to the main hallway. Take the west exit. Go through the hallway. You'll be in a room with different levels. Climb up the ladder and pull the moon block in the direction of the arrows. Do this for both blocks and climb up to the highest platform and open the door. You'll be in a twisted corridor. There's nothing you can do to it now, just walk through it. Jump across the platforms quickly in the square room. Open the door on the other side. Pass through the staircase in this room and open the door at the end of of the staircase. You'll be in an octogonal room with a hole in the middle. Defeat the Stalfos in the room, and the platform will rise up to your level and fill the hole. Open the treasure chest to receive the Fairy Bow. Now, go back into the room you came in.
Find the picture of a poe ghost in one of the three pictures in the staircase room. Shoot the picture with the poe in it to make that picture go away. Do this three times and the poe will come out to fight you. Just use the bow and arrow and keep your distance and you'll be able to defeat him quite easily. A treasure chest will drop down. Take the key inside, and go back up to the octogonal room. Go into the opposite door. Using the same strategy as before, shoot the three pictures until the Poe comes out. Hit the Poe with the Fairy Bow until he "gives up the ghost." A chest will drop down, and inside will be the Dungeon Compass. Now, go into another topsy-turvy room at the end. Go into the the opening in the room and unlock the door. Get onto the rotating platform. In the middle is a torch, and on the east wall is a switch encased in ice. Fire the arrow in the torch to the switch to activate it. Now, go back into the hallway, which should be twisted. Drop down and you will be in a checkered room. Run over to the switch, and wait there until the ceiling drops. Then, run over to the exit. You'll see a big picture of a poe. Hit it with the Fairy Bow, and a few picture blocks will fall down to the ground. Push them into a picture matching the picture on the wall. The third poe will come out. Use the Fairy Bow to keep your distance from the Poe, and hit it multiple times until it passes away for good.
Get out of the Poe room, and make your way back to the main room. There will be the fourth poe. He'll split up into four different poes. Although this may seem like a game of chance, it is actually very easy. When he spilits up, notice that one of the poes will turn around once. That is the real Poe, shoot it now! Do this a couple of itmes, and all four flames will be lit, and the elevator will be operational.
For further info on how to beat these enemies click here >>
But first, go to the west twisted room. When you see the door to it, however, shoot the eye with the Fairy Bow. Now enter, and claim the Boss Key. Now, go down the elevatort to get to a rotatable room. Rotate the room to get to swithces which will raise bars, keep doing this until you can remove all the gates. Get to the long room, and there will be a door with the boss key.
Phantom Ganon:
He'll appear at first through the pictures stuck on the walls. When he emerges from the pictures, hit him with the Fairy Bow quickly before he has a chance to do his powerful shock attack. Repeat this three times until Phantom Ganon will lose his horse. Now, you'll play Zelda's own version of "Pong." When Phantom Ganon sends a magical energy ball, slice your sword to shoot it back to him. Unfortunately, Ganon can also hit it back at you. Keep doing this until Ganon or you faulter and get hit (this can be anywhere from three to seven times you will have to hit it back to him until he faulters.) He'll fall to the floor, where you can hit him with your sword many times. He'll soon recover though, so you'll have retreat and play Zelda pong again. Eventually, you will defeat Phantom Ganon and you'll receive the Forest Medallion from Saria.
For further info on how to beat this enemy click here >>
Temple of Time:
After getting the Forest Medallion, make your way up to the Temple of Time in Hyrule Castle. Inside will be Sheik, who will teach you the Prelude of Light (C Up, C Right, C Up, C Right, C Left, C Up) which will warp you to the Temple of Time at your command. Don't worry about all the other missing songs, you will get them all in time.
Kakariko Village:
Make a short trek from the Temple of Time to Kakariko Village. Get the Pocket Cucco from the woman that's near Impa's house right next to the fenced area. She will give you the Pocket Cucco, which will start the trading sequence which will eventually lead you up to getting the Biggoron's sword from Medigoron. Go into the carpenters house and bring out the Pocket Cucco next to Talon. You'll wake him up, and he'll return to the ranch. This will open up a minigame at the ranch. Go there if you want to win a cow. Otherwise, exit Kakariko Village and get up on Death Mountain Trail.
Death Mountain Trail:
Its basically the same Death Mountain Trail. There are a few rocks on the trail now, but that's just about it. Go to Goron City, which is in the same spot as it used to be. If you just can't remember where it is, find the flag, and take the trail that's going down.
Goron City:
You'll find Goron City, save for one Goron rolling down the middle level. He'll change direction if you get too close to him. Stop his rolling by throwing a bomb at him. Talk to him, and he tell you what happened to the rest of the Gorons. To make him feel better, first ask him about the Gorons, then the dragon. He'll then give you a Goron Tunic, which is heat resistant. Once you're done, go down to the lowest room, and into Darunia's throne room. Pull the statue back to reveal a secret passageway. Of course, you enter it.
Death Mountain Crater:
The secret passage leads to Death Mountain Crater. Navi will tell you its too hot and you won't be able to stay in the crater very long if you're wearing the Kokiri Tunic. Put on the Goron Tunic that the Goron gave you back in Goron City to prevent from spontaneously combusting. Go to the bridge that it out. Use the longshot to make it to the other side. You'll see Sheik, who will talk to you a bit and teach you the Bolero of Fire, which will allow you to go to Death Mountain whenever you want. The song is C Down, A, C Down, A, C Right, C Down, C Right, C Down. Sheik will run off after she teaches the song to you. Now, head for the Fire Temple.
Fire Temple:
The first room you will be you can't do anything with right now, so exit to the door on the left. You'll have a talk with Darunia, and he'll enter the boss room. You now have to rescue all of the of the Gorons trapped in the Fire Temple. Go to the left side of the room where the switch is and push it down. Talk with the Goron and open the chest to get a key. Go back the way you came and get to the first room in the dungeon. Exit the right door. You'll be in a large room with a long bridge. Get to the left side of the room and open the door there. Inside will be a switch and a Goron. Release him to get his key. Exit the jail cell and get back into the bridge room. Go straight to the other side of the room. Don't worry about lava, because the Goron Tunic will give you loads of time on the lava before you take damage. Bomb the colored wall, and rescue the Goron and get his key.
Get back into the bridge room. Open the locked door which will be on your right (the bridge leads to this door.) You'll be in a room that wants to be an elevator. Slide down the piece of wood and climb the mesh. Drop down to the platform that has the moon block on it. Push it off and onto the hole which fires flames every few seconds. Then, fall on top the block, as its too tall for you to get on top of at floor level. Wait about 5 seconds until the flame shoots up the block all the way up to the second floor.
In the tiny room you end up in, there's nothing you can do but open the door, so do that. You'll immediately see a Goron imprisoned, but you can't do anything about it now. Jump up onto the ledge on your left and kill the torch slugs which have made it their home. Get onto the next ledge, and jump over to the crystal ledge. Push the moon block off of the ledge, and pull it until it can be pulled no more. Now, get on the ledge over the Goron's cage and drop a bomb over onto the crystal switch. This will stop the flames over the climbable wall for a short amount of time. Run over to it and climb up and get to the next room.
Ever wanted to be in a rat's cage? Go right and where you first start out, and you'll eventually find a Goron in a cage. Get his key. Now, go to the other side of this room, avoiding boulders, until you eventually find a small room with a low ceiling. Open the door, rescue the Goron, and you'll get a key. Now, exit the maze by going straight and right to find a locked door. You'll be on a narrow natural bridge. Shoot the eye above the door to raise the bars on the door to your right. You'll find a chest with the dungeon map. Go back into the natural bridge room and go in the door to your right.
In this room, you will see a room with many metal platforms. Jump on the first platform and fire will come up. Keep jumping from platform to platform until you can jump no further and come to a door. Open it and you'll be in the rat maze, a la upper level. Jump to the first platform, and bomb the weakened part in the platform. Drop down and free the Goron you saw on the 2nd floor, and get his key. Go back to the spot you fell and climb up the wall back to the rat maze. Jump to the platform with a switch to release the cage of a Goron. Make your way to him and get the silver key from him. Make your way now back to the metal platform room, and this time, get to the platform in the middle, and to your left is a door. Jump up to it, and unlock it.
You will find yourself in a hallway. Go to the other side and open the door. You'll be in a room with many posts. There is a certain path you must take through these posts, or fire will light up between the posts and you could possibly get burned. Make your way through and you'll eventually reach a door. This is not the one that does not has a doorknob and tries to attack you. It will lead into a hallway with a Goron cage. You can do nothing about him right now, so exit. You'll be in the right side of the maze now. Look slightly to your right and you'll see a door. Make your way to it by finding a pat to it through the pegs. The room will contain the compass. Go back into the maze and make your way to a switch. Its to the right of you. Push on it and the flames on the ledge will subside for about 3 seconds. Immediately find a path to the ledge in the fire peg maze and jump on quick! The door on the ledge is a fake, so blow it up with a bomb, and pass through to a real door.
It's mini-boss time! An enemy called a Flare Dancer will attack you. Immediately Z Target it and use the hookshot. This will take out the core of the Flare Dancer, which is susceptible to attack. It will run away from you. Hit it with the sword as fast as you can. When it changes direction, meet up with it, and it will slow down and change its direction. This is a great time for sword hits. Once you hit it four times, it will jump back into the fire and gain its fire back. It will be blue now. Keep doing this strategy until you can defeat the flare dancer. The fire will extinguish in the center of the room and you'll be able to go up to the next floor.
For further info on how to beat this enemy click here >>
The platform will lead you up to a small room with a door. Open it up, and go into another small room. Hit the crystal to lower the fire on the climbable chain mesh, and quickly make your way up there to floor five. You'll be in a circular room with a chest on fire. Hit the switch to lower the fire, and quickly run your way up to the chest before the time expires. Inside is the Megaton Hammer, which lets you break Junk! Now, find a block with a face on it and hit it hard with the Megaton Hammer. The stone will fall and you'll have access to a hole. Of course, any brave adventurer would go down that hole. You'll see a raised part of the floor, which of course, you'll hit with the Megaton Hammer. It will make the floor become stairs. Get one of the crates behind you and put it on the blue switch. This will keep the switch down, and allow you access to the next room. Since you're Megaton Hammer Happy, why don't you hit the happy face stone in that room. You'll fall down to level 3. Open the door that you now can get to because its on your level by hitting the rusted switch with the Megaton Hammer. The bars will raise, and you should now enter the door.
In this room, which you should recognize, play the Song of Time to make a Time Block appear. Use it to get to the other side of the room, and hit the switch with the Megaton Hammer. You'll free a grateful Goron and get his key. Exit through the right door and make your way through the fence maze until you come to a Happy Face block. Hammer it down to create a bridge on floor 1 to the boss door. Now, however, we suggest that you go back to the east exit and open the door.
You'll now be back in the first room you started in. Use the Megaton Hammer on the Totem Pole to destroy it, which will lead to a doorway. Get through the next couple of rooms, and defeat the Flare Dancer the same way you did last time. Exit that room and hit the switch with the Megaton Hammer to release the last Goron and open the chest to receive the boss key. Now, we suggest that you report to the boss door immediately (there are some pots with fairies in them, get them, there in the boss door room!)
Volvagia:
This dragon is very easy to defeat if you know his patterns. He'll first stick his head out in one of the lava holes, and if you like playing Whack the Mole, here is your chance! Hit his head with the Megaton Hammer to stun Volvagia, and hit him with the sword again to do damage. He'll then fly up and try to do some damage to you. Make sure that he does not manage to encircle you, or you will suffer MAJOR damage. He'll then go into one of the lava holes, and you play the whole whack the mole game again. Now, he'll go up on the ceiling and shower rocks down on you. Just keep moving, and you'll take minimal damage. Eventually, you will win, and as a prize, you will get a Heart Container and the Earth Medallion from Darunia.
For further info on how to beat this enemy click here >>
Zora's River:
Visually, this peaceful river looks the same, but it harbors a sinister secret. The river is now devoid of life, except for a plehora of Octoroks. Otherwise, it is unchanged from your previous visit 7 years ago. Part the waterfall at the end of it with Zelda's Lullabye, and enter into Zora's Domain.
Zora's Domain:
The water paradise is not what it used to be. All the water has frozen over, and the shopkeeper's entrance and King Zora has been encased in strange red ice. You can't melt it right now. For now, though, make your way to Zora's Fountain, which is right after the throne room.
Zora's Fountain:
Lord Jabu-Jabu is gone, and there are spinning ice bergs everywhere. In order to rescue King Zora, you're going to have to brave it and make your way to the Ice Cave. Now, go back and jump on the ice bergs and when the "path" splits, take the left one. This will lead you to the Ice Cave, a mini-dungeon.
Ice Cave:
This level can be somewhat confusing, but bear with me. Follow your way through the winding hallway until you come up into a room with Ice statues and a revoloving spike. Destroy the Ice statues to go on into the next room. Watch out, though, as you must destroy them completely, or they will come back! After defeating them, go through the winding hallway until you come to a room with a revolving blade. Your object in this room is to get all 5 silver rupees. Get them all, and the door will open up, giving you entry to the next room. The Ice Cavern wouldn't be the same without a winding hallway, would it?
This cavern you will find yourself in will have a torch with blue fire comming out of it. Run up to it and use your bottle to capture a blue flame. Blue Flame will melt the red ice that's all over the place. Use it on the red ice in this chamber, which holds the dungeon map. Now, make your way back to the ice propeller room, and melt the red ice on the south side. Follow the passage into a room with many ice sticks. Break the ones on the right side and use the blue flame on the treasure chest (if you don't have any, there's a torch with it in the room) and get the Compass.
Make your way back to the propeller room, and melt the red ice at the north wall. Go down the hallway and get to a block puzzle room. Push the blocks in the right order to make a step to the west exit. Push the block left, up, right, down, and left to accomplish this. Go down the hallway, and burn one of the three pieces of red ice.
The White Wolfos in this room is supposed to be the "boss." In fact, he's quite simple. Just attack when his guard is down to hurt him. Do this about 4 times and he'll give up and die. Your reward? The Iron Boots and a new song from Sheik. Enjoy!
For further info on how to beat this enemy click here >>
Zora's Domain:
Get two blue flames from the ice cavern, and melt King Zora and the shopkeeper's red ice with it. King Zora will talk to you and give you the Zora's Tunic, a blue vest that will allow you to stay underwater for an indefinate ammount of time. Make sure to buy a bottled fairy from the shopkeeper if you don't own one allready. You'll definantely need it.
Water Temple:
The Water Temple is located under the island in Lake Hylia that has a dead tree on it. Use your Iron Boots to float down to the bottom of the lake, and use the hookshot on the large gem above the entrance. Hitting it with the hookshot will allow access to the temple. The gem will float up to the top of the water and will act like a beacon to always tell you where the temple is located.
Some people say that its the hardest, other say its easy, but all agree on one thing: this level is HUGE! Find the large pool of water and drop down (this room will be referred to as the dungeon's "main" room) to the bottom by wearing the Zora's Tunic and the Iron Boots. Find the tunnel with two metal torches underwater and enter it. You'll meet Ruto, the princess you saved inside Jabu-Jabu's belly seven years ago. She'll leave, and when she does, unequip your Iron Boots. Float up to the top and you'll find a triforce symbol etched into the wall. Play Zelda's Lullabye to lower the water to the bottom level. Go back down to the room where you met Ruto and light the two torches by shooting an arrow through the lit torch (huh?) or by using Din's Fire. The metal bars will raise over the doorway, and open the chest inside to get a silver key.
Make your way back to the main room. Go to the opposite side of the room, and push the moon block into a hole at the tunnel's entrance. Enter it and stop when you find a room with a crystal switch. Hit the switch with any weapon and jump on top of the water spout. This will serve as a stepping stone for you to cross the chasm. The next room contains a whirlpool. Trying to swim in it will prove futile, so use your Iron Boots to sink down to the bottom. Using the hookshot, hit the crystal switch in the statue's mouth and while the underwater gate is open, find the hookshot target inside the passage to pull yourself up to the passage. You'll find two clam-like enemies. You can only use your hookshot underwater to protect yourself, so avoiding them will prove better off for yourself and your hearts. Take off your Iron Boots at the dead end and get the Silver Key at the top.
Go back into the dungeon's main room. Take a right and look at the long pillar in the center. Open the door, and go inside it. In order to gain height in here, you must shoot the hookshot targets with your hookshot. Find the Triforce Symbol, and play Zelda's Lullabye near it. The water will flood the dungeon half-way. Equip the Iron Boots and sink down to the first floor part of the pillar. Watching for spikes, find a hole in the ground, and sink down to the Basement. Hit the crystal switch in the room, and a few enemies will drop down. Keep your distance and blast them all with your hookshot. Float up where the grate dissapeared (accessible after you defeat the enemies) and get the silver key in the room.
Make your way into the pillar room. Float up to the second floor and open the door. It will be covered in Iron Bars after you exit. Go left and swim to a door. Open it. Instead of hitting the crystal switch immediately, go near the geyser and wait for a Textike to drop down. Kill it, and get on top of the water spout. Hit the crystal switch to make the water rise. You'll go up to the third floor. Exit the room and play Zelda's Lullabye on the Triforce engraving. The water will flood the dungeon to its highest level. Now, sink down to the bottom witht the Iron Boots and find Princess Ruto's room. Float up to the top, but do NOT play the Lullabye on the triforce mark. Instead, bomb the wall and get the dungeon map.
Go back to the main room. Open the door on the westernmost part on the map (it will have a block) You'll now be in a room with a slanted waterway and platforms descending downward. Using the hookshot, climb the platform and make your way into the next room. Inside, your objective is to raise and lower the water so you can get to the door. Just think it through, and you'll make it to the door.
You must fight your shadow in the next room. He has the same moves as you, and he'll block your attacks! Use either the Megaton Hammer or the spell Din's Fire to do damage. Don't use the stab maneuver, as your shadow can jump onto your sword and hit you with it! You can also use a broken Biggoron sword, you'll know what I mean. You will eventually win this battle. For more in-depth strategies, see the boss strategy guide.
Your prize is the longshot, a longer version than the hookshot. Find a time block in the back of the room and play the Song of Time to make it disappear. Go down into the hole and you'll end up in a fast moving stream. There are many whirlpool's here, so to avoid being swept into them, use your Iron Boots. Go down the stream until you can go no more, and find a gold eye. Shoot it and enter the door above it. Open the chest and get a silver key. Now, make your way back to the main room. Drop down to Ruto's room and float up to the triforce symbol. Play Zelda's Lullaby to lower the water level to the first level.
Now go to the main room and to the room in the center and raise the water to the second level. Now go out the door and look for a gate on the second level with an eye under it. Shoot the eye with an arrow and quickly get out the longshot and aim for the longshot targets. When you are at the other side, turn left and walk down the passageway until you get to a large, pinkish block. Push it as far as it will go, then go to the left. Open the chest to reveal another KEY. Now go to the main room and go to the place to raise the water to the third level. Now put on your iron boots and sink to the bottom. Go through the north passage all the way then turn around and face up.
You should see a longshot target, so fire your longshot at it. Now turn around to see a locked door with a longshot target above it. Fire the longshot over there to get to the door. Now open it and get to a room with many tektites and whirlpools. Put your iron boots on and jump in so you don't get sucked down the whirlpool. When you get to the other side, get up to the ledge and open the door.
Now you will get to a room with a switch. Now jump up to the left ledge and blow up the wall with bombs. Now push the block as far as it will go and get back to the room. Go to the other side of the water and blow up the wall there. Now pull the block until you go as far as you can. Then go back to the other hole and then push the block down on to the switch. This will raise the water allowing you to go to the door above the ledge. Now go up the ledges to the door and open it. Now you will be in a room with a switch. Step on the switch and then quickly jump across the spouts to the next door. Open the door to come to a passageway. Walk straight and wait until the boulder falls, then put your iron boots on and go right and down the passageway under the waterfall.
Now past the clam and up to the locked door. Open it to find the BIG KEY. Now head back to the main room. Now head to the third floor and open the boss door across on one of the ledges. Run up the path not getting hit by spikes, then go to the next room. This is where you will fight Morpha.
Morpha
The Boss of the Water Temple is probably one of the most unique in the game. Morpha is an amoeba, which can control the water of the Water Temple. To awaken her from her sleep jump onto one of the platforms located in the pool of water. Enter Morpha! Jump to the outer ring of the pool. This is where you must stay during the fight, because the last place you want to be is in the water or on a small platform. Watch out, because spikes line the walls. Morpha has two attacks. One is where her water arm grabs you, flails her water tentacle in the air with you in her grip, and casts you aside like a rag doll. The other is where she grabs you and pulls you underwater, then you'll have to resurface and get out. All you have to do is dodge these water tentacles. She will create two at a time; each one will attack simultaneously. One arm will bat at you. Avoid it and it will hit the ground. Now use the longshot to pull Morpha out of her tentacle when she surges up though it. Watch out, because the other arm is still there! If you don't get her the first time try again. You get about three chances if you are standing close enough. Now that she is out of her water home she is vulnerable. She will start to bounce away, slash her. Don't use a power swing or jump slash because they rarely work. Morpha will eventually find her way back to the water. Don't wait around for more arms. Get by the side of the pool and use the longshot again. She moves fast, but you can get her. If not just wait for the arms to come back. Slash again. Repeat until she dies. All of the water will pull up out of the arena.
For further info on how to beat this enemy click here >>
You must now go to the well to find the Eye of Truth.
How to get in The bottom of the well:
Head to Kakariko Village. You will talk to Sheik who will teach you the Nocturne of Shadow. Now go to the windmill and talk to the guy in there. When he is done, take out your ocarina. He will teach you the Song of the Storms. Now you must go back in time. Go to the Temple of Time and put your Master Sword back in it's holder. This will take you back in time.
You'll need Din's fire to advance later, so if you don't have it head to the castle. Climb the vines, and go over the castle gate. Now go over to the boulder and blow up the rock. This will make an entrance to a Great Fairie Fountain. Now stand on the Triforce and play Zelda's Lullaby to get Din's Fire. Now go to Kakariko Village as young Link. Go to the Windmill and play the Song of Storms. This will drain all of the water out of the well. Now go into the well.
The bottom of the well :
The whole point of the bottom of the well is to get the eye of truth. Go through the hole and jump off the ledge. Now kill the spider and walk through the wall - thats right, through the wall. Now go to the left and follow the river until you get to a path on the left. Take it and you should be in front of a big gate. Jump off the ledge and take the path through the bottom.
Now you must climb up the vines and go through the door. You should be in a room with many tombs. Get a Deku Stick out and light it on the lit torch. Now go to the top left tomb (looking at it from the top) and light the torch next to it. This will open the tomb with a key inside it. Take the key and exit the door.
Now go back to the main room. Go to where you first entered the room with water at. Walk straight, past the logs, going through walls. Do not step under the two pieces of wood with blood under them. Now keep walking straight until you get to a Triforce on the ground. Stand on the Triforce and play Zelda's Lullaby. This should stop the water.
Now go back to the main room and jump down the ledge where the grate is at. Go through the hole to the left, until you get to a room. Defeat the spider and walk up the vines and into the next room. Now you must defeat the walking white thing once it appears. Wait until it puts it's head low, then hit it's head.
Now get the Eye of Truth out of the chest. Play the Nocturne of Shadow to get to the Shadow Temple entrance.
Shadow Temple:
You'll find dozens of torches to light in front of the entrance. So stand in the center and se Din's fire to light them all. The door will open and you'll feel proud of yourself!. Go down the hall and turn the corner, use the hookshot to get across the pit, and you'll see a wall in front of you. Walk through it. Immediately turn left and follow the wall two face tiles down and walk through the wall again (use the Lens in any area to see where the walls can be walked through). Now go through the hall and door and go through another wall to come to a room that seems to have no exit. As soon as you enter head right and follow the wall until you find an opening (use lens if you want). Go through the door behind it and then play the Sun's song to stun the zombie and kill it, then hunt down and kill the two bats. Get the chest that appears for the Dungeon Map.
Now go back out and head right following the wall to an opening behind a walk-through wall with a pot on either side of it. Keep going down this tunnel and you'll end up in a room that looks the same as the last one. The opening to go through next is in the corner on the right with a pot beside it. Go through the door there and you'll face Dead Hand, which is the same guy that you killed to get the Lens of Truth in the bottom of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch your prize then go all the way back through to the first big room that had the statue in the middle of it.
Use your Lens and look at the skulls on the pillars around the circle, and see which one does NOT disappear with the lens. Now walk up to the tab sticking out of the side of the base of the statue and push the statue until the tab you are pushing is pointing toward the skull that didn't disappear. Don't stop pushing until it gets there or you'll fall in a pit. Now put on your hover boots and walk across the pit to the tongue-looking platform and go in the door and down the ramp. Kill the laser eye in the middle of the next room by throwing two bombs at it, then stand in the middle of the round platform it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can NOT be captured into a bottle. Also note that all you have to do is leave the room and come back in and you can get it again.). Go through the wall on your right, kill the mummies (stun them with Sun's song if you want) and get the chest containing the compass.
Exit back to the eye laser room and go straight through the wall on the other side. You'll end up in a big room with two Deaths swinging giant scythes around the room (it's not enemies, it's just a giant statue). Avoiding the blades, grab all the silver rupees in the room. Note that one is on a platform that has a hookshot target on the wall above it, so use the hookshot to get to it. Now go through the alcove it opened and get the small key. Return to the eye laser room and use a bomb to blast open the remaining wall leading North. Go through the locked door. In this next passage watch for round small shadows on the ground. They are Skulltulaswaiting to drop on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing some dropping blades. Dodge the first blade, kill the Skulltula, then go past the second and keep following the tunnel. Now you'll be in a huge room. Take off the Hover boots if you're using them, otherwise you might slide into a blade. Jump over the pit, dodge the blade and jump over the next pit, dodge the second blade and jump over the pit, and just before the third blade watch out for a flaming skull to try to get you. Kill it then dodge the final blade.
Now on this island you'll have to kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island for a Big Faerie. Put your Hover Boots on. Facing away from the last falling blade, turn left and use your lens to see an invisible platform. Hover on over it and the next platform, turn right, and hover on over to the door there. Go through and use your lens to see the big spinning scythes thing. Kill the Shield-eater and look on the walls to find 3 bats to kill. Kill them and the door will open. Go through it to kill a gold skulltula, open a chest for some rupees, and open the invisible chest using the lens for some arrows. (Yes, that was just for two stupid treasures and a gold skulltula but I didn't want people complaining that I'd missed some treasures). Now head back out and hover back to where the Stalfos was. You can use the Song of Storms for another Big Faerie now if you want.
Wait until the platform in front of you falls and hover forward as far as you can go to land on it (it's farther than it looks). Then wait for its highest point (you'll have to time it) and hover over to the next big island. Collect all the silver rupees here (there's on inside that eye laser thing so kill it) and go through the door that opens. Follow this passage to a room with falling spikes. Use your lens and look at the right hand wall to see a movable block. Pull it out onto the face tile and then push it in front of you and it will keep the spikes from hitting you. Once it's on the second face tile walk around and start pulling it until it's on the third face tile. The treasure box in the cage to the right has arrows. Climb up on to your block now and hover/hop to the ledge on your left. Now wait until the spiked platform lowers and walk over it to get to the platform on the other side of the room. The treasure box has rupees, but more importantly the yellow switch makes a new treasure box appear on the other side of the room. Hover there using the spike platform as before and get the small key. Leave this room back to the big room.
Now look at the left hand corner of the platform you are on (the one furthest corner from you) and you'll see a small rock ramp. Use it to get to a platform with a falling blade. Use your lens to see the ledges behind the blade, then dodge and hover to the platforms and finally to the locked door on the wall. In this room use your lens to see the invisible spikes on the floor. Kill the two zombies and a rupee chest will appear. Now to get all the silver coins here, hookshot to the hookshot targets on the wall. To get the last one, use your lens to see an invisible hookshot target above an invisible platform. Hookshot up and hover walk off the platform to get it. Once you have them all a door will open, go through it. In this room kill all the bats to reopen the blocked door that shut behind you. Climb up the steps and pick a bomb plant then toss it into the hole in the top of the giant skull to blow it up and get the small key it drops. Go back into the last room. Use your lens and look on the ceiling above the raised platform for an invisible hookshot target. Use it to get on the platform and go through the locked door.
Now I know this sounds weird but, put on your Iron Boots. This will keep the fans in the tunnel ahead from blowing you away. Make your way through the tunnel until you come to a pit. Watch the fan on the other side of the pit and as soon as it stops blowing, equip the hover boots, walk across, and then reequip the iron boots. Drop down off the ledge and walk across the bridge to the door. You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while the eye is open. In this small room kill the two zombies to reopen the door, play the Sun's song in the middle of the room for a Big Faerie, open the invisible chest for some arrows, use z-targeting and Navi on the face for a hint, then leave. Use your lens to see a hole in the right wall, then stand even with it. Look at the fan behind you and when it stops, turn around and equip the hover boots. Stand on the side of the bridge closest to the fan. Watch closely and when you start moving from the fan run across to the opening in the wall. The fan helps blow you across. Go through the door.
As soon as you walk in this room, look to your right and there's a pile of dirt there. Blow it up with a bomb, then use your Lens to see the invisible chest containing a key. Kill the two mummies for another rupee chest and go through the locked door. Once you're through this door turn left and go to the movable block. Pull it onto the path of green bricks and then pull/push it onto the face tile under the ladder on the opposite side. Climb up onto it and go up the ladder. Hop over onto the ship, stand on the Triforce symbol, and play Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship completes its journey, whether or not you're done with the Stalfos, it will start sinking. Jump off to the left (if you're facing the front of the ship) onto the platform there before it sinks. Go through the door that's on the platform.
This next room has 4 doors at North, South, East and West (you came in the East door) and is a small maze of invisible walls. It's inhabited with those hand things like from the Forest Temple. Use your lens to navigate it. The West room contains three giant rotating skull heads that give you some rupees and a gold skulltula. The South room contains an invisible hand monster (use Lens of course) and a chest that appears once it's dead containing a small key. The North room contains two spiked walls that close in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss Key and some rupees. Once you get the Boss Key and small key, return to the room where the ship dropped you off (through the East door).
As soon as you're back in this room, look up and to your right to see a high platform. If you have the Scarecrow's Song you can play it to get Pierre to appear up there and then Longshot to him to get across. If not, go to the other end of the platform and look over to a large statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over the gap creating a bridge. Once you're over go through the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible platforms and go through the Boss Door. Make sure you're still wearing the Hover Boots and fall down the hole in the middle of the room to face...
Bongo Bongo
Bongo Bongo is sort of an enigma at first, but he actually is very easy to beat once you know what to do. Have you increased your magic meter yet? If not do so. You can find out how to in other parts of this site. You will drop down onto Bongo Bongo's drum. After he is introduced his eye will disappear. Use the Lens of Truth to reveal his cycloptic face. Don't go off the drum, or the toxic slug covering the floor will hurt you. Bongo Bongo will smack the drum, causing it to vibrate up and down. This makes you bounce, and you can lose many arrows because of this. Z-Target one of his hands, and shoot it with an arrow. If you don't have any use the longshot. His other hand will try to exterminate you in one of the following ways. He will Try to crush you with a fist pound, or slap you. Immediately Z-target the other hand. Use one of the two weapons above to stun it as it comes at you. If it tries to crush you with a fist pound you can still use them, but if you aren't confident in your skills you can just run away. After you stun that hand Bongo Bongo will ready for a bulldozer attack. Make sure your using the lens of truth to reveal his eye. Z-target the eye, and when in range attack! Don't wait too long, or he'll hit you indefinitely. If you do hit him he will fall stunned onto his own drum. Jump slash, charge sword slash, hack away, any of these will work. Just don't get caught behind his eye when attacking, or you'll get fewer hits. He'll get up and float away. Repeat this process until he dies.
For further info on how to beat this enemy click here >>
Gerudo Fortress:
Ride Epona and enter the Gerudo Valley area. If you speed her up enough Epona can jump over the broken bridge in the beginning of this area. If you talk to the man there (he's the boss of the carpenters, the guy you give the Poacher's Saw to in Adult Link's Trading Sequence), he will explain that his carpenters are in the fortress. Continue on to the fortress right ahead. Let one of the guards see you and you'll be thrown in a cell. Now look up and notice the overhang of your window. Hookshot to it. Then fall down to ground level and go through the door right next to you. Follow the corridor and you'll come to a cell. Talk to the guy in the cell (the first carpenter) and you'll be attacked by a sexy Gerudo guard. Z-target and block her first attack and then wail on her by holding forward and pushing B using Big Goron's sword or the master Sword. Follow your instincts (I mean warrior instincts!!!) . Also shooting her with arrows from a good distance works well. You have to watch out though because one of the attacks she has will knock you down and you'll end up back in your cell.
Defeat her and get the key so you can free the first carpenter. Now continue on past the cell and go outside again. Turn left and go in the door. Turn right in at the corner of this hallway and you'll see more guards. Shoot them with your arrows. Go in the room (there's a Big Faerie that can be summoned using Song of Storm near the stove) and go up the ramp on the far side to an exit. When you are outside again turn right and drop down and go through the door that's there. Now just stand in the doorway with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now go right, left, right and you'll be at the second carpenter's cell. Talk to him, fight another guard, and free him.
Go back out where you came in and drop down one level. Turn left, climb up some vines, and go through the door that's straight ahead of you (NOT the one to the left). This is the third carpenter's room. Same process. Once he's rescued, go back out the door you came in. Shoot the three guards that are wandering around outside and drop down to ground level. Turn left and go into the door furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a guard she just lets you into the Training Center later.) Follow this hall down to the fourth and final carpenter and go through the same process to free him. Now that he's free a Gerudo will talk to you and since you are so skilled, you will get a membership card that lets you wander around the fortress all you want and participate in the activities it has to offer. Also, the bridge will now be fixed. Explore the fortress and try the horse archery game if you want. When you're ready you can try out the Gerudo Training Ground. (optional, but useful)
Gerudo Training Ground
WARNING:
(You'd better try this mini-dungeon after getting the HOVER BOOTS and the SILVER GAUNTLETS)
Talk to the woman in white clothing outside a blocked door. Pay her 10 rupees to get into the Gerudo training ground. Once you're inside, turn right and go inside the lion's mouth. Quickly kill all the enemies in this room to get a key. Go through the door that became unblocked. Equip your hover boots. Hover over to the platform to your left, then head right and hover to that one. Now go back to the previous platform. Play the Song of Time here and two blue blocks will appear. Hover over to the platform with the switch. Step on the switch, hover back over to the previous platform, then over to those blue blocks. Climb up them to get a key, then hover and drop down to a platform with a silver rupee. Quickly hover to your right to get off before the fire pillar comes back. Go right one more platform for another rupee. Finally hookshot to the hookshot target above the doorway for the final silver rupee. This will unblock a door. Hover over to it and go through. Take off your hover boots now. Stand on the red tile and play the Song of Time, then put on Iron Boots and drop down.
Once at the bottom, kill the clams with your hookshot and start collecting silver rupees. For some of them, you'll have to stand under it and then hookshot to one of the hookshot targets on the wall. You'll have to aim right so that you'll hit the rupee on the way up. Try standing almost right under the rupee. You can also try taking off your boots and swimming to it but you'll be swept around by the current. The highest one is too high to use the hookshot targets so you'll just have to swim around the ceiling to get it. Be careful to avoid the middle of the ceiling or you'll be swept up and have to put the Iron Boots back on in order to get back down. Once you've gotten them all, float up to the surface and get the small key that's now there. Go back through the door.
Back in the lava room, use the hookshot on the torch by the high door to get up there. Go through this door. If you kill the enemies in this room you'll get some arrows. Take out your hammer and start smashing all the statues around the walls. One of them has a switch under it. Step on it to remove the fire pillar and get the small key. Another has a gold eye on the wall behind it. Shoot the eye to unblock another door. Go through this new door.
In this room you have to stand on the side and shoot the eyes of the 4 statues. You have to do it in one pass, if you miss one you'll have to do them all again. If you're having trouble try floating over to the platform they are on with your Hover Boots then just running around and shooting up at the eyes. Once you do the room will stop rotating and a chest will appear. Shoot the chest with your hookshot to get over to it. Another key. Now use your hookshot on the target on the wall to get back up. Go back and make your way back to the first room. If you're low on health or magic, go stand in between the two pillars where Navi turns green and play the Song of Storms for a Big Faerie.
Now go through the lion head on the opposite side of the room. In the first room kill the two Stalfos, get the fifth key, then go through the next door. In this room, take the first left, then go left again and grab the rupee. Turn around, go up the hill (you'll probably be smacked by a boulder on the way up) to the very top for another one. Now go back down and a ways and take a left. Turn right and you'll see a rupee floating in front of you. Jump off the ledge to get it. Walk forward a bit, look up and hookshot to the target above you for another rupee. Turn around, take a right, take another right, and another right for the last rupee. Turn around, go up the hill, take the left, then turn right and use the hookshot target on the ceiling to get over the flame. Go through the door.
In this room if you kill all the wolves you'll get some arrows. The door is fake, you can blow it up with a bomb or hammer. Use your Lens of Truth and look above the door to see a secret hole in the wall and a hookshot target. Hookshot up there, step on the switch, and go through the door. Follow the path around to another door and a small key. Now go back to the room with the fake door and there's also a big gray block there. If you have the Silver Gauntlets you can get another key from here. If not skip down to the (*) below.
Push the gray block forward until it falls down, then go through the door. Kill the Shield-eater's here and you'll get some chests with rupees in them (one has 200 rupees). If you open the chest on the pedestal you'll get frozen. Mash buttons to break out of the ice. Use your Lens and find the invisible chest in one of the little holes that the Shield-eater's were in. Open it for the 7th key.
(*) Now go all the way back to the first room again, and go through the Lion's mouth that's straight across from the entrance. Take the LEFT door and in this room, use your Lens and look at the ceiling to find a secret hole. Climb up it via the fence and get a key up there. Now just keep going through unlocking all the doors on that path and you'll get the Ice Arrows. If you took the right path you'll have to get the key that requires the Silver Gauntlets in order to get them.
Desert Colossus :
Go to the gate near the entrance to the desert. Climb up the ladder and talk to the gate keeper. She will raise the gate. Go through the gate. Now walk into the desert until you get to a river of sand. Use the hookshot to cross it. Follow the red flags until you get to a sign. Turn left and follow the path until you get to a guy on his carpet.
He will try to sell you bombuchu's (all this trouble only to get bombchus? Is it possible that this guy will help you reach the.... never mind!!! :-) . Don't buy the bombchus unless you're an addict. Keep following the flags until you get to a stone structure. Walk up to the top and use the lens of truth to see the ghost. This ghost will lead the way to Desert Colossus. Keep following it until it brings you to the entrance of the Desert Colossus.
What to do at the Desert Colossus:
Walk until you get to the entrance of the Spirit Temple. Go inside it. There is nothing to do in there, so walk back out to meet Sheik. Sheik will teach you the Requiem of Spirit. This will allow you to warp to the Desert Colossus any time.
Now you must go back in time. Use the Prelude of Light to warp to the Temple of Time. Place the Master Sword into it's holder. Now, as young Link, play the Requiem of Spirit to warp to the Desert Colossus. Now enter the Spirit Temple.
The Spirit Temple
Spirit Temple as Young Link
Go up the stairs and turn left. You'll meet Nabooru. Talk to her and answer whatever you want, don't worry about the answers, just see the different dialogues and later you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku Stick with one of the torches. Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot). Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a Deku Shield if you lost yours).
In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole (not the one you came in through, the one between the two torches). Go through the locked door. Kill the Skulltulas and climb up the wall.
Now you're on floor 2. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and open the chests that appear. One has Bombchus in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the steps in front of you to get to a torch and a door. Light a Deku Stick with the torch, drop down, and light the two torches in front of the big statue to get the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle.
This guy isn't all that tough. If you get hit though, you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the swing he takes at you will miss. Back off and then do it again. If he hits a pillar it will give up 3 hearts. You can also try getting in behind him when he misses a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets. Watch the story sequence then play the Prelude of Light to go to the Temple of Time. Get the Mater Sword to become adult Link. If you want you can go back to get the Ice Arrows from the Gerudo Training Ground (If you didn't do it before) using your Silver Gauntlets, or continue on to the rest of the Spirit Temple.
Spirit Temple as Adult Link
Play the Requiem of Spirit to warp to the entrance of the Spirit Temple and go on in. Go up the stairs and to the right is a big gray block. Push it until it falls down and go into the next room. Kill the eye laser thing and shoot the shock switch in the ceiling with an arrow. Go through the door on the left. Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest appear. Hookshot to the chest to get a Compass. Go back and now go through the door on the right. Collect all the silver rupees in this next room. Use you Hover Boots to get the one floating in the air. Go through the door that opens. Watch out for the Shield-eater and get a small key from the box. Go back to the room with the shock switch on the ceiling and go through the locked door.
Watch out for flying pots and a Shield-eater that falls from the ceiling in this hallway. Climb the wall and use your Lens to see an invisible hand monster. Kill it, then use one of the wood poles sticking out of the statue to push it around to the third sun symbol from the left, opening the doorway. Go through it and you're back in that giant statue room. This time the small statue next to you is alive so watch it. Climb up the stairs and jump onto the statue's hand with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in the statue's other hand. If you've got good aim you can hookshot to it, or just drop down and climb the other stairs to jump over to it. Inside is a key. Climb up the stairs where you came in (there's a hookshot target on the ceiling above the door you came in that you can use to get up there) and go through the locked door.
Kill the eye laser thing with a bombchu, then go through the next door and kill that eye laser thing with a bombchu (it will go down the wall, across the floor, and up the other wall to get it). Kill the weird floating guys with fire arrows or try luring them into the fire that appears when you step on the switch. Go through the door that opens. Ignore the statues and go stand next to the closed door to your right. Equip normal arrows and fire one at the statue furthest from you. As it moves toward you it will step on the blue switch which opens the door, so quickly go through it. Go up the stairs (there's invisible chests in here with hearts in them) and through the door. You'll have to fight another Iron Knuckle. This time is a little different since you're now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A and then quickly retreat to get in hits before he hits you. Using this sword will kill him in a lot less hits then it took young Link to kill him with. If you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit him. Once he's dead go through the door to end up outside, and this time the chest holds the Mirror Shield.
Go back inside and down the stairs to the room with the four statues. Stand in the sunlight and use your Mirror Shield to reflect the light on to the sun symbol on the wall. Go through the door that opened and get the key from the chest. Go back out of this room and then take the door to your right back to the room where those weird floating guys were. Go through the locked door here. Kill the two eye laser things with Z-targeting and a couple of Bombchus (BTW your new Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the wall. Now aim your hookshot at the climbable section of wall at the very top and fire it. You'll be pulled up to the top climbable section rather than having to navigate this moving wall. At the top you have two more eye laser things to kill then go through the door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of you, then go through it. All the doors in this room are fake. Blow up the one just to the left of the chest to reveal a gold eye. Shoot it and another block of ice will appear above you. There's a hookshot target on the ceiling above it to use that to get up onto the new ice block, then jump over and step on the switch. Drop down and get the Boss Key, then exit the room.
Turn right and go through the door. Watch out for flying pots, and hit the switch behind the grating with a spin slash. Go through the door that opens and kill all the baddies in this room. You can use the Mirror Shield to reflect the light onto a sun symbol above the archway between the two sections of this room to get some bombs. Blow open the wall to the statue's right then push it around so the light shines down the new passageway. Go down there and push the second statue so the light shines back into the previous room through the grating. Now go back into that room, drop down to the floor and stand in the light. Reflect it onto the sun symbol on the wall with your Mirror Shield and you will be taken down to the big statue room again. Stand on the side of the platform furthest from the statue (but make sure you're still standing in the light), hold your Z trigger for a second to get the camera focused on the statue's face, then let go and use your Mirror Shield to reflect the light on to the statue's face. The face will crumble off and a grate will be behind it. Hookshot to the grate and go through the Boss door behind it. Watch the short story sequence and you'll have to fight a third Iron Knuckle. This one is bigger though. First Z-target him and get fairly close. Then wait for him to start to swing his axe. Immediately push Back+A to do a backflip, then push A again as soon as you land to do a Jump Slash and nail him when his defense is down. Then just wait for him to come close and start another swing and do it again. Once he's gone, watch another story sequence then go through the door behind the throne. Go down the hall, through the door, and climb up onto the big square platform. Step in the middle of the platform to battle The sisters Twinrova .
The sisters Twinrova.
Koume and Kotake are the two witches who inhabit the Spirit Temple. Koume controls fire and Kotake controls ice. These two witches are really hard to beat at first. You should not use Z-targeting in the first part of this fight. The sisters will circle around you on the platform. One will stop and face you; the other will keep circling. The one that stops is going to attack. Face her, and equip your mirror shield. She will let out a blast of her specific power. Use the anolog stick to aim the reflected blast at the other sister. This will hit her, and hurt her. If you are too far away, or are not facing her correctly, she will release the blast. Once it hits the ground it expands into either the ice, which freezes you, or the fire, which burns you. Neither of these pools of elemental waste leave immediately, so watch your step! After you do this for a time. Koume and Kotake will form into one hideous freak of nature named Twinrova. In each hand she carries a wand which spurts fire or ice. Now Z-Target her. She will fly for a while, and the attack. Absorb the blast she releases into your mirror shield. Let he release another bolt. If it is the same as the first, absorb it. If it's not, side step twice out of the way of the blast. Avoid the puddle, or the blast you absorbed will be lost. After you have absorbed three of the same blast your shield will release a blast of that substance. Move forward at her. Spewing the contents of the shield all over her body. She will sink down onto one of the small pillars surrounding the main arena. Release the Z-Target, jump over to her, and slash her A LOT! Don't use a jump slash, or you may jump off the small platform. She will rise into the air after she has recovered. Repeat the process until she dies.
BEFORE THE FINAL CHALLENGE
After the story sequence you're back at the Desert Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative story sequence follows in which you get the Light Arrows. Now, go around Hyrule and finish up all your unfinished business. Get all the remaining heart container pieces, complete the trading sequences, kill gold Skulltulas you've missed, catch all the 10 Big Poes, catch a huge fish, and try all the cool tricks you know. If you want you can do the very first part of Gannon's Castle to quickly get the Golden Gauntlets and the double defense, which can help you get other things, and then leave the castle and come back after you get everything else. Get everything you can out of this awesome game, because the next step is the final level, Gannon's Castle. When you're ready, make sure you have at least 1 blue potion (found in the weird potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to Gannon's Castle. Walk up the steps and a bridge will be formed for you by the sages. Head into the castle. Get ready...
Gannon's Castle:
Walk down the hall, past the two eye laser things (just run past them) and through the door.
Soon you will see the huge barrier protecting the door to Ganon's lair. To get through the door, you must destroy the 6 barriers that block it.
Now turn right and follow the outside wall until you find the door wich keeps the Shadow barrier. Go through that door, look to your left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back into the castle and into the main room.
Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right and go through the first door, the one keeping the Forest barrier . Kill the wolf, then use Din's Fire to light all the torches. Look above the doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to its platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped back to the main room.
Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing with a Light arrow and you're back in the main room again.
Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava while you're standing on them so keep moving. You'll have less of a problem with this if you're wearing your Hover Boots. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball thing with a Light arrow and warp back to the main room.
Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back.
On to the final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchus. Use a bombchu on the fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch. Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door. Go on to the final floating ball thing. Kill it with a Light Arrow.
The barrier wil be destroyed. Go up the stairs and through the door. Keep going and killing all of the enemies to open the next door. Get the Boss key about halfway up. Once you get far enough, you will get to the room with a big pillar in it. Do not break any pots, and go through the door to the right. Run up the huge flight of stairs, and go through the door. Now watch the short story sequence and begin fighting the Evil King himself.
Great King of Evil Ganondorf
Now you're facing the big guy. When you enter the last room you watch a short video sequence. Now Ganondorf clears the room of his organ, and Zelda. Go to one of the corners of the room. Ganondorf will do the electrical blast ball. Hit it back at him. He will shield it with his cape. Hit it back and forth until it hits him, and he is stunned. If you feel you cannot hit it back shield yourself with a mirror shield. Pull out your fairy bow and shoot him with a light arrow. This will make him sink into the center platform. You can use the Giants Knife or the Master Sword to slash him now. You can use the hoverboots to easily access the platform. When he rises again into the air run to the corner you were at before. Watch out. Because he does a fist pound that releases a shockwave. Not only does it nock down some of the block which create the floor, but if you're in range it hurts you. Repeat this process. Ganondorf will also use another attack to try to destroy you. He'll lift up his arms, and a black hole will form. The black hole will release multiple blasts of energy. To deflect these back at Ganondorf by charging up your sword and then release it. Then just shoot and slash like before. The condition of Ganondorf's cloak shows how hurt he is. Ganondorf will fall after a while, conquered by Link.
GANON
The final Boss. Without the proper process this boss is almost impossible to beat. Luckily, you have me to help you. Walk to where Link hear's the "sound". Ganondorf will burst out of the rubble that was once his unholy tower. Glowing with power he transforms into the Pig-like freak Ganon! Link Draws his Master Sword to strike him, but it is hit from the arena, behind a curtain of fire. Take out the Giants Knife/ Biggoron's Sword, or if the first is broken, the Megaton Hammer, the longshot, oooor light arrows if you have any left. You must attempt to hit Ganon's tail with the weapon of your choice. But there is a little twist. Use Nyru's Love. Light arrows will not work while using Nyru's Love. If you don't use the spell you should have at least two bottles filled with fairies, but it is not necessary. This part of the fight is really easy. Cast the spell. Now get behind Ganon. You can either go between his legs by roll attacking, or just run around him. Hit him in his tail. This will make him angry. Repeat this process until Ganon falls, partially defeated. The curtain of fire around the arena will drop. Now run to where Zelda is standing and reclaim your Master Sword. If you do not reach her in time the fire barrier will return and you must repeat this process.
The easiest way to beat him from here is the following method. After you reenter the arena slash Ganon before he recovers. Now Ganon is MAD! It's really hard to do the other method bellow, so I suggest this. Z-target Ganon's head. Now shoot it with a light arrow. Ganon will be momentarily blinded, and rear back, making his tail droop down. You can go straight to the place between his legs and slash the tail, or you can run around him. Beware, because the effects of the arrow only last for a limited time. If you back too far away from Ganon he will charge you. Repeat this until Ganon falls to the ground. Skip down one paragraph to see what to do next. (The next paragraph is for people who need an alternate way to beat Ganon.) This method is for people who no longer have any more arrows. Cast Nyru's love if it has worn off. This is not necessary if you don't have magic, but it is much easier if you do have magic left. Now go between Ganon's legs, and slash his tail. To easily do this do the roll attack, but it is easier said than done. Don't worry if you get struck, fall back, and blink while using the spell. It just shows that you were hit, you didn't lose life. Z-targeting can be a waste of time when you get through his legs, so you can just aimlessly swing your Master Sword. Do all this in a hurry, because Ganon is now bent on winning. He will spin around pretty fast. If you back too far away from Ganon he will charge you. Repeat this process until the King of Darkness falls. Zelda will now use all of her power to hold Ganon down. Now you must deliver the final blow. Get close to Ganon, and hit the attack button. A short video sequence will show you butchering Ganon, and finally sticking the Master Sword squarely into his ugly maw....
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Oracles soon to come!
UNDER CONSTRUCTION
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Oracles Soon To Come!
UNDER CONSTRUCTION
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